If you've ever made a webapp, you must be familiar with this scenario. So many times, you find yourself in a situation where you have to put some text on an image. And if the image is uploaded by a user, then it is hard to predict what color of text would go with the image. Consider the following example :
The text Rachel Rose looks perfect on a dark background, but what if the background was white? That may cause a problem because you can never predict what a user will upload.
An easy solution is to use a blur filter on the image like this...
.image-blur{filter:blur(1px);}
...or make a dark overlay on the image. There many ways you can do, and they all rely on making changes to the image. But what if instead of changing the image, we could change the text color?
"Well, why not?" is what I told myself when this thought crossed my mind recently. So let's explore how to do that in this post.
How to do it?
I have created a simple page to demonstrate this problem. If you wanna learn as you go, just clone this repo.
Once cloned, use this commit to check out the unsolved problem.
git checkout 0817434
npm install
npm run start:dev
So currently, we have a webpage that has two types of backgrounds: dark and light. It also has two buttons to switch between them. This is how it looks like in the beginning.
To achieve this, we will use the canvas. The idea is to load the image in the canvas and then we will fetch each and every pixel of the image. The color of each pixel will be then converted into its RGB value. So if you average the three values, you will get the lightness of that pixel (read more here). The values will be between 0 (darkest) and 255 (brightest). So by comparing this for each pixel, we will get if the image is dark or not.
Great, now as we understand the algorithm, let's write some code.
First, make a function that will load src from the background into a hidden img element.
constisDark=(src)=>{//create a hidden img elementletimg=document.createElement("img");img.src=src;img.style.display="none";document.body.appendChild(img);}
Then draw the image on canvas using
constisDark=(src)=>{//create a hidden img elementletimg=document.createElement("img");img.src=src;img.style.display="none";document.body.appendChild(img);img.onload=function(){// create canvasletcanvas=document.createElement("canvas");canvas.width=this.width;canvas.height=this.height;letctx=canvas.getContext("2d");ctx.drawImage(this,0,0);}}
Now we need to get the RGB value of each pixel. For that, let's use getImageData
avg now has the average RGB value of each pixel. Next, add the average of all the pixels and divide that by total pixels in the image to get the average brightness.
Hope you guys liked this small experiment and learned something useful from it. There are many ways to achieve the same results, so feel free to comment below if you have one. You may or may not want to use this in your real projects, but I am thinking of making an npm package, to take this to the next level. If you wanna join, DM me @sarthology or just comment below.
Okay guys! Will see you next time. Thanks for reading this.