Networking 101: Your First TCP/IP Server and Client in Go
Wycliffe A. Onyango
Posted on November 26, 2024
π What We'll Learn
In this tutorial, we'll demystify network programming by building a simple yet robust TCP/IP server and client. If you've ever wondered how applications communicate over a network, this guide is for you!
π― Prerequisites
- Basic Go programming knowledge
- Curiosity about networking
- A text editor
- Go installed on your computer
- Go module added (use
go mod init tcpIp
)
π€ Understanding Network Communication
Before we dive into code, let's break down what's happening when two computers talk:
-
TCP/IP: Think of it like a phone call
- TCP (Transmission Control Protocol): Ensures messages are delivered completely and in order
- IP (Internet Protocol): Helps route messages to the right device
-
Server and Client Roles:
- Server: Waits and listens for incoming connections
- Client: Initiates contact and sends requests
ποΈ Project Structure
tcp-chat-app/
βββ server/
β βββ server.go # Server-side logic
βββ client/
β βββ client.go # Client-side logic
βββ main.go # Starts both server and client
π‘ Step 1: Creating the Server
Understanding the Server Code
package server
import (
"log"
"net"
)
// StartServer: Our digital receptionist
func StartServer() {
// Choose a "phone number" (address)
address := "localhost:8080"
// Set up a "phone line" to listen for calls
listener, err := net.Listen("tcp", address)
if err != nil {
log.Fatalf("Couldn't set up the phone line: %v", err)
}
defer listener.Close()
log.Printf("Server is ready, waiting for connections on %s", address)
// Forever wait for incoming "calls"
for {
// Accept a new connection
conn, err := listener.Accept()
if err != nil {
log.Printf("Missed a call: %v", err)
continue
}
// Handle each "caller" in a separate conversation
go handleClient(conn)
}
}
Key Concepts Explained
-
net.Listen()
: Creates a network "socket" to receive connections -
listener.Accept()
: Waits for and accepts incoming connections -
go handleClient(conn)
: Handles each client in a separate thread (goroutine)
π€ Handling Client Connections
func handleClient(conn net.Conn) {
// Always clean up after the conversation
defer conn.Close()
log.Printf("New client connected: %s", conn.RemoteAddr())
// Prepare a message buffer
buffer := make([]byte, 1024)
// Keep the conversation going
for {
// Read message from client
n, err := conn.Read(buffer)
if err != nil {
log.Printf("Connection error: %v", err)
return
}
// Echo the message back
message := string(buffer[:n])
log.Printf("Received: %s", message)
conn.Write([]byte("Server says: " + message))
}
}
What's Happening Here?
-
buffer
: A temporary storage for incoming messages -
conn.Read()
: Receives messages from the client -
conn.Write()
: Sends messages back to the client
π₯οΈ Step 2: Creating the Client
package client
import (
"bufio"
"fmt"
"log"
"net"
"os"
)
func StartClient() {
// Dial the server (like making a phone call)
conn, err := net.Dial("tcp", "localhost:8080")
if err != nil {
log.Printf("Could not connect to server: %v", err)
return
}
defer conn.Close()
fmt.Println("Connected to server. Start chatting!")
// Read user input and send to server
scanner := bufio.NewScanner(os.Stdin)
for {
fmt.Print("> ")
if !scanner.Scan() {
break
}
message := scanner.Text()
if message == "exit" {
break
}
// Send message to server
conn.Write([]byte(message + "\n"))
// Wait for server's response
response := make([]byte, 1024)
n, err := conn.Read(response)
if err != nil {
log.Printf("Error receiving response: %v", err)
break
}
fmt.Println(string(response[:n]))
}
}
Client Mechanics
-
net.Dial()
: Connect to the server -
scanner.Scan()
: Read user's keyboard input -
conn.Write()
: Send message to server -
conn.Read()
: Receive server's response
π Bringing It All Together: main.go
package main
import (
"time"
"tcpIp/server"
"tcpIp/client"
)
func main() {
// Start server in background
go func() {
server.StartServer()
}()
// Give server a moment to start
time.Sleep(time.Second)
// Launch client
client.StartClient()
}
πββοΈ Running Your Network App
go run main.go
π§ What You've Learned
- Basic network communication concepts
- Creating a TCP server in Go
- Connecting a client to the server
- Handling network connections safely
- Basic error management in network programming
π§ Potential Improvements
- Authentication
- Multiple client support
- Robust error handling
- Encryption
π Resources
- Go's
net
package documentation - TCP/IP protocol basics
- Concurrent programming in Go
References
AdministraciΓ³n.(2023, August 9). Learn TCP/IP with the Free Switching and Routing Guide for Everyone. Cursin. https://cursin.net/en/learn-tcp-ip-with-the-free-switching-and-routing-guide-for-everyone/
Woodbeck, A. (2021). Network Programming with Go. No Starch Press, Inc.
Happy Networking! ππ
Posted on November 26, 2024
Join Our Newsletter. No Spam, Only the good stuff.
Sign up to receive the latest update from our blog.