🚀 Software Engineering Postmortem: Zombie Shootout 🧟‍♂️🎮

victoriadeveloper

Victoria

Posted on November 28, 2024

🚀 Software Engineering Postmortem: Zombie Shootout 🧟‍♂️🎮

🎯 Project Overview

Zombie Shootout is a 2D top-down shooter built with Unreal Engine 5.5. Players step into the boots of Tim, a truck stop worker armed with an AK-47, battling relentless zombie hordes to protect a critical bridge. Tim’s goal? Hold the line until reinforcements arrive. This project was created for the 2D Game Jam #2, with the challenge of crafting a complete game in a short timeframe. 🕹️🧱


🛠️ Initial Project Goals

Our goal was simple yet ambitious:

  • Build a 2D top-down shooter using Unreal Engine.
  • Complete the game in time for the 2D Game Jam #2. ⏳

How We Met Our Goals

We utilized Agile development with:

  • User Stories for clear, actionable features. 📝
  • A Kanban Board in GitHub Projects for task tracking. 📋
  • Collaborative iterations to complete all the features.

🎉 Result: We delivered a polished, playable game within the deadline!


What Went Well

  • Visual Cohesion: Seeing all the 2D assets, animations, and UI come together was incredibly rewarding. 🎨✨
  • Mechanics: All the game mechanics and core features worked flawlessly. No game-breaking bugs! 🛡️🕹️

⚠️ What Went Wrong

  • Level Design Challenge:
    • We skipped using a tilemap or tileset for level creation in Unreal Engine. 🚧
    • This added unnecessary complexity to the level design process.

🛠️ How We Addressed the Challenges

Instead of tilesets or tilemaps, we manually:

  • Placed individual sprites to construct the level directly in the Unreal Editor. 🧩
  • While this workaround worked, it wasn’t the most efficient method.

💡 Lessons Learned

  • Level Design Experience: I gained valuable hands-on experience with designing levels using 2D assets. 🎓
  • Planning Tools: Tilemaps/tilesets could have streamlined the process significantly and are worth the upfront investment. 🗺️

🔮 Future Recommendations

  • Spend more time on level design and planning, especially with:
    • Exploring 2D asset workflows. 🛠️
    • Investing in learning tilesets and tilemaps. 🎨

🏆 Conclusion

Zombie Shootout was a thrilling project and a successful submission to the 2D Game Jam #2. 🎉 This journey taught me a lot about game development, and I’m excited to apply these lessons to future projects. 🚀

💖 💪 🙅 🚩
victoriadeveloper
Victoria

Posted on November 28, 2024

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