video game ep6 logging in Unreal
✨ thetealpickle 📱
Posted on April 3, 2019
video game ep6. Logging in Unreal
objectives:
add an object in the scene
add a c++ class component
video game progress:
- updated the default pawn for code manipulation
- log the players' viewpoint
- setup raycast debugging
💖 💪 🙅 🚩
✨ thetealpickle 📱
Posted on April 3, 2019
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