Richard Feldman
Posted on May 8, 2017
People often ask me if I can point them to an open-source Elm Single Page Application so they can peruse its code.
Ilias van Peer linked me to the Realworld project, which seemed perfect for this. They provide a back-end API, static markup, styles, and a spec, and you build a SPA front-end for it using your technology of choice.
Here's the result. I had a ton of fun building it!
4,000 lines of delicious Elm single page application goodness
Fair warning: This is not a gentle introduction to Elm. I built this to be something I'd like to maintain, and did not hold back. This is how I'd build this application with the full power of Elm at my fingertips.
I gave a talk at Elm Europe about the principles I used to build this, and I highly recommend watching it! It's called Scaling Elm Apps.
If you're looking for a less drink-from-the-firehose introduction to Elm, I can recommend a book, a video tutorial, and of course the Official Guide.
Routing for User Experience
I went with a routing design that optimizes for user experience. I considered three use cases, illustrated in this gif:
The use cases:
- The user has a fast connection
- The user has a slow connection
- The user is offline
Fast Connection
On fast connections, I want users to transition from one page to another seamlessly, without seeing a flash of a partially-loaded page in between.
To accomplish this, I had each page expose init : Task PageLoadError Model
. When the router receives a request to transition to a new page, it doesn't transition immediately; instead, it first calls Task.attempt
on this init
task to fetch the data the new page needs.
If the task fails, the resulting PageLoadError
tells the router what error message to show the user. If the task succeeds, the resulting Model
serves as the initial model necessary to render 100% of the new page right away.
No flash of partially-loaded page necessary!
Slow Connection
On slow connections, I want users to see a loading spinner, to reassure them that there's something happening even though it's taking a bit.
To do this, I'm rendering a loading spinner in the header as soon as the user attempts to transition to a new page. It stays there while the Task
is in-flight, and then as soon as it resolves (either to the new page or to an error page), the spinner goes away.
For a bit of polish, I prevented the spinner from flashing into view on fast connections by adding a CSS animation-delay
to the spinner's animation. This meant I could add it to the DOM as soon as the user clicked the link to transition (and remove it again once the destination page rendered), but the spinner would not become visible to the user unless a few hundred milliseconds of delay had elapsed in between.
Offline
I'd like at least some things to work while the user is offline.
I didn't go as far as to use Service Worker (or for that matter App Cache, for those of us who went down that bumpy road), but I did want users to be able to visit pages like New Post which could be loaded without fetching data from the network.
For them, init
returned a Model
instead of a Task PageLoadError Model
. That was all it took.
Module Structure
We have over 100,000 lines of Elm code in production at NoRedInk, and we've learned a lot along the way! (We don't have a SPA, so our routing logic lives on the server, but the rest is the same.) Naturally every application is different, but I've been really happy with how well our code base has scaled, so I drew on our organizational scheme when building this app.
Keep in mind that although using exposing
to create guarantees by restricting what modules expose is an important technique (which I used often here), the actual file structure is a lot less important. Remember, if you change your mind and want to rename some files or shift directories around, Elm's compiler will have your back. It'll be okay!
Here's how I organized this application's modules.
The Page.*
modules
Examples: Page.Home
, Page.Article
, Page.Article.Editor
These modules hold the logic for the individual pages in the app.
Pages that require data from the server expose an init
function, which returns a Task
responsible for loading that data. This lets the routing system wait for a page's data to finish loading before switching to it.
The Views.*
modules
Examples: Views.Form
, Views.Errors
, Views.User.Follow
These modules hold reusable views which multiple Page
modules import.
Some, like Views.User
, are very simple. Others, like Views.Article.Feed
, are very complex. Each exposes an appropriate API for its particular requirements.
The Views.Page
module exposes a frame
function which wraps each page in a header and footer.
The Data.*
modules
Examples: Data.User
, Data.Article
, Data.Article.Comment
These modules describe common data structures, and expose ways to translate them into other data structures. Data.User
describes a User
, as well as the encoders and decoders that serialize and deserialize a User
to and from JSON.
Identifiers such as CommentId
, Username
, and Slug
- which are used to uniquely identify comments, users, and articles, respectively - are implemented as union types. If we used e.g. type alias Username = String
, we could mistakenly pass a Username
to an API call expecting a Slug
, and it would still compile. We can rule bugs like that out by implementing identifiers as union types.
The Request.*
modules
Examples: Request.User
, Request.Article
, Request.Article.Comments
These modules expose functions to make HTTP requests to the app server. They expose Http.Request
values so that callers can combine them together, for example on pages which need to hit multiple endpoints to load all their data.
I don't use raw API endpoint URL strings anywhere outside these modules. Only Request.*
modules should know about actual endpoint URLs.
The Route
module
This exposes functions to translate URLs in the browser's Location bar to logical "pages" in the application, as well as functions to effect Location bar changes.
Similarly to how Request
modules never expose raw API URL strings, this module never exposes raw Location bar URL strings either. Instead it exposes a union type called Route
which callers use to specify which page they want.
The Ports
module
Centralizing all the ports in one port module
makes it easier to keep track of them. Most large applications end up with more than just two ports, but in this application I only wanted two. See index.html
for the 10 lines of JavaScript code they connect to.
At NoRedInk our policy for both ports and flags is to use Value
to type any values coming in from JavaScript, and decode them in Elm. This way we have full control over how to deal with any surprises in the data. I followed that policy here.
The Main
module
This kicks everything off, and calls Cmd.map
and Html.map
on the various Page
modules to switch between them.
Based on discussions around how asset management features like code splitting and lazy loading have been shaping up, I expect most of this file to become unnecessary in a future release of Elm.
The Util
module
These are miscellaneous helpers that are used in several other modules.
It might be more honest to call this Misc.elm
.
Other Considerations
- With server-side rendering, it's possible to offer a better user experience on first page load by using cookie-based authentication. There are security risks on that path, though!
- If I were making this from scratch, I'd use
elm-css
to style it. However, since Realworld provided so much markup, I ended up usinghtml-to-elm
to save myself a bunch of time instead. - There's a beta of
elm-test
in progress, and I'd like to use the latest and greatest for tests. I debated waiting until the newelm-test
landed to publish this, but decided that even in its untested form it would be a useful resource.
I hope this has been useful to you!
And now, back to writing another chapter of Elm in Action.
Posted on May 8, 2017
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