6502 - Assembly Language Lab

pykedot

Tecca Yu

Posted on January 31, 2022

6502 - Assembly Language Lab

I just started learning assembly language and software portability and optimization. The goal of this post is to demonstrate some basic Assembly code examples and how do they work on a 6502 processor emulator.


1.The following code fills the emulator's bitmapped display with the color yellow (lda #$07).

    lda #$00    ; set a pointer at $40 to point to $0200
    sta $40
    lda #$02
    sta $41

    lda #$07    ; colour number

    ldy #$00    ; set index to 0

loop:   sta ($40),y ; set pixel at the address (pointer)+Y

    iny     ; increment index
    bne loop    ; continue until done the page

    inc $41     ; increment the page
    ldx $41     ; get the current page number
    cpx #$06    ; compare with 6
    bne loop    ; continue until done all pages
Enter fullscreen mode Exit fullscreen mode

This bitmap code paints the whole page yellow. By increasing the index (ldy #$00)which helps to indicate the location of the page as a starting point and painting that bit yellow, it goes into a loop and paints the whole pages yellow at the end.

Image description

Modifying the Code
Change the code to fill the display with light blue instead of yellow.
Changing the color number from #$07(yellow) to #$e(light blue)

lda #$00    ; set a pointer at $40 to point to $0200
    sta $40
    lda #$02
    sta $41

    lda #$e ; colour number

    ldy #$00    ; set index to 0

loop:   
    sta ($40),y ; set pixel at the address (pointer)+Y

    iny     ; increment index
    bne loop    ; continue until done the page

    inc $41     ; increment the page
    ldx $41     ; get the current page number
    cpx #$06    ; compare with 6
    bne loop    ; continue until done all pages
Enter fullscreen mode Exit fullscreen mode

Result:
Image description


Change the code to fill the display with a different color on each page

lda #$00    ; set a pointer at $40 to point to $0200
    sta $40
    lda #$02
    sta $41

    lda #$07    ; colour number

    ldy #$00    ; set index to 0

loop:   

    sta ($40),y ; set pixel at the address (pointer)+Y

    iny     ; increment index
    bne loop    ; continue until done the page
    lsr
    inc $41     ; increment the page
    ldx $41     ; get the current page number
    cpx #$06    ; compare with 6
    bne loop    ; continue until done all pages
Enter fullscreen mode Exit fullscreen mode

Result:

Image description

Adding instruction TYA

lda #$00    ; set a pointer at $40 to point to $0200
    sta $40
    lda #$02
    sta $41

    lda #$07    ; colour number

    ldy #$00    ; set index to 0

loop:   tya
    sta ($40),y ; set pixel at the address (pointer)+Y

    iny     ; increment index
    bne loop    ; continue until done the page

    inc $41     ; increment the page
    ldx $41     ; get the current page number
    cpx #$06    ; compare with 6
    bne loop    ; continue until done all pages
Enter fullscreen mode Exit fullscreen mode

Instruction TYA means ‘Transfer Y to A’ it is one of the instruction for Transferring Data between Registers. Every time the value in a Y register is incremented, the value in the A register is incremented as well. As the value in the A register takes responsibility to decide what color is painted to the bit, the color has changed for each bit. There are 16 different colors you can use that can be represented from 0000 to 1111. When the number is over 1111, the above number will be neglected. For example, if the color is 10000, the first number 1 will be ignored and the color displays in the emulator will be 0000. As the number of bit of each line is 32, a bunch of all different colors is repeatedly painted twice for each line. As a result, the emulator will be painted horizontally.

Image description


Add instruction lsr after tya

lda #$00    ; set a pointer at $40 to point to $0200
    sta $40
    lda #$02
    sta $41

    lda #$07    ; colour number

    ldy #$00    ; set index to 0

loop:   
    tya:lsr
    sta ($40),y ; set pixel at the address (pointer)+Y

    iny     ; increment index
    bne loop    ; continue until done the page

    inc $41     ; increment the page
    ldx $41     ; get the current page number
    cpx #$06    ; compare with 6
    bne loop    ; continue until done all pages
Enter fullscreen mode Exit fullscreen mode

The command ‘LSR’ means ‘Logically shift right’. I assume it shifts the color bit right, can act as divide-by-2.

Image description

Each time I use LSR in this code, the width of the color is going to be smaller and smaller.


Write a program which draws lines at the top and bottom of the display:
A red line across the top

          lda #$00             ; set a pointer at $40 to point to $0200
              sta $40
              lda #$02
              sta $41

              lda #$2             ; set color red

              ldy #$00             ; set index to 0

top:          sta ($40), y         ; set pixel

              iny                      ; increment index

              cpy #$20            

              bne top



Enter fullscreen mode Exit fullscreen mode

result:

Image description
A green line across the bottom

 lda #$00             ; set a pointer at $40 to point to $0200
              sta $40
              lda #$02
              sta $41

              lda #$02             ; set color green

              ldy #$00             ; set index to 0

top:        sta ($40), y         ; set pixel

              iny                      ; increment index

              cpy #$20            ; compare y value with 20. If the index is 20, end the loop

              bne top

              lda #$05
              sta $41               ; point the last page

              lda #$06             ; set color blue

              ldy #$e0             ; set the index to indicate the last line

bottom:  sta ($40), y      ; set pixel
              iny                      ; increment index
              bne bottom         ; continue until done the line

              lda #$00             ; set a pointer at $40 to point to $0200
              sta $40
              lda #$05
              sta $41



Enter fullscreen mode Exit fullscreen mode

result:
Image description

My experience with this lab:
It is new to learn a low-level language like assembly comparing to all the other languages I've learn. I have learned that Assembly Language is the world of bits and bytes. The commands are simple and clear but as it is simple I need to find a better way to remember them, and at this point I think only practice them and use them in writing code would help.

💖 💪 🙅 🚩
pykedot
Tecca Yu

Posted on January 31, 2022

Join Our Newsletter. No Spam, Only the good stuff.

Sign up to receive the latest update from our blog.

Related

6502 - Assembly Language Lab
assemblylanguage 6502 - Assembly Language Lab

January 31, 2022