Saul Costa
Posted on July 23, 2019
In this tutorial, we'll cover how to build a command line game for playing Blackjack using Python! You'll get to build the game from start to finish, and when you're done, you'll have a fully functioning game to play from the command line.
While building the game, we'll explore a few handy Python concepts, such as object-oriented programming using classes and how to manage a game loop. This tutorial is also extracted from an entire course on building a Blackjack game using a graphical user environment (GUI), which you can check out here if you're interested.
Sound fun? Let's do it!
What is Blackjack?
Blackjack is a gambling game that requires only a deck of cards. The goal of the game is to get as close as possible to a hand worth 21 points as the dealer flips over your cards – but go over and you're out!
In Blackjack, numbered cards (2 through 10) are worth their face value, picture cards (jack, queen, and king) are worth 10, and an ace is worth either 1 or 11 depending on your other cards. To start a hand, players place their bets and are dealt two cards face up. They can choose to "hit" (receive another card) or "stick" (stay with their current hand) as they attempt to get as close as possible to 21. If they chose to hit and go over 21, they "bust" and lose the hand (and the money they bet!).
Players face off against the dealer, who starts with one card face down and one face up. When all players have chosen to stick or have busted, the dealer then flips over their hidden card and either hits or sticks, their goal being to get a higher hand than any of the players.
If the dealer busts, they pay out the value of each player's wager to that player, provided that the player hasn't already busted. They also need to pay out if they don't get a higher hand than a player.
There are a lot of other rules (of course!) that you can read up on if you're interested, but the above is everything you need to know to build this game.
Okay, let's get started with some coding!
Installing Python
If you don't already have Python installed on your computer, you'll need to do so based on the instructions here. If you'd rather avoid that, you can grab an online coding sandbox with Python and other necessary libraries pre-installed here (sign in required).
Defining Classes
Before we begin coding our blackjack game, it's important we cover how we'll use object-oriented programming, since we will need to utilize classes for our game.
We will begin by defining the classes that will be used in order to separate out different aspects of the game of blackjack. We will model three of the components of the game:
-
Card
: A basic playing card. The card belongs to a suit (hearts ♥, diamonds ♦, spades ♠, or clubs ♣) and is worth a certain value. -
Deck
: A collection of cards. The deck shrinks as cards are drawn and contains 52 unique cards. -
Hand
: Each player's assigned cards. A hand is what defines each player's score and thus who wins.
Let's begin with the simplest concept: the Card
.
The Card
class
The Card
class will be the first class we define, as both of our other classes will need to use it. Create a Python file called blackjack.py, then add the following code:
import random
class Card:
def __init__(self, suit, value):
self.suit = suit
self.value = value
def __repr__(self):
return " of ".join((self.value, self.suit))
The only import we will need for our game is the random
module. This will allow us to shuffle our virtual deck of cards at the beginning of every game.
Our first class will be one representing the playing cards. Each card will have a suit (hearts, diamonds, spades, and clubs) and a value (ace through king). We define the __repr__
function in order to change how the card is displayed when we call print
on it. Our function will return the value and the suit, for example, King of Spades
. That's all we need to do for a Card
!
Next up, we need to create a Deck
of these Card
classes.
The Deck
class
The Deck
will need to contain 52 unique cards and must be able to shuffle itself. It will also need to be able to deal cards and decrease in size as cards are removed. Create the Deck
class in the blackjack.py file using the below code:
class Deck:
def __init__(self):
self.cards = [Card(s, v) for s in ["Spades", "Clubs", "Hearts",
"Diamonds"] for v in ["A", "2", "3", "4", "5", "6",
"7", "8", "9", "10", "J", "Q", "K"]]
def shuffle(self):
if len(self.cards) > 1:
random.shuffle(self.cards)
def deal(self):
if len(self.cards) > 1:
return self.cards.pop(0)
When creating an instance of the Deck
, we simply need to have a collection of every possible card. We achieve this by using a list comprehension containing lists of every suit and value. We pass each combination over to the initialization for our Card
class to create 52 unique Card
instances.
Our Deck
will need to be able to be shuffled so that every game is different. We use the shuffle
function in the random
library to do this for us (how fitting). To avoid any potential errors, we will only shuffle a deck which still has two or more cards in it, since shuffling one or zero cards is pointless.
After shuffling, we will need to deal cards too. We utilize the pop
function of a list (which is the data structure holding our cards) to return the top card and remove it from the deck so that it cannot be dealt again.
That's it for the Deck
class! The final utility class to be created for our game to work is the Hand
. All players have a hand of cards, and each hand is worth a numerical value based on the cards it contains.
The Hand
class
A Hand
class will need to contain cards just like the Deck
class does. It will also be assigned a value by the rules of the game based on which cards it contains. Since the dealer's hand should only display one card, we also keep track of whether the Hand
belongs to the dealer to accommodate this rule.
Start with the below to create the Hand
class in the blackjack.py file:
class Hand:
def __init__(self, dealer=False):
self.dealer = dealer
self.cards = []
self.value = 0
def add_card(self, card):
self.cards.append(card)
Much like the Deck
, a Hand
will hold its cards as a list of Card
instances. When adding a card to the hand, we simply add the Card
instance to our cards
list.
Within the Hand
class, calculating the currently held cards
value is where the rules of the game come into play the most:
def calculate_value(self):
self.value = 0
has_ace = False
for card in self.cards:
if card.value.isnumeric():
self.value += int(card.value)
else:
if card.value == "A":
has_ace = True
self.value += 11
else:
self.value += 10
if has_ace and self.value > 21:
self.value -= 10
def get_value(self):
self.calculate_value()
return self.value
You may note that the above code is already indented. This is intentional and done below too! This way, you don't need to perform the indents yourself and can focus on reading the instructions and code instead of chasing down whitespace errors.
In this code, we first initialize the value of the hand to 0
and assume the player does not have an ace (since this is a special case).
Then, we loop through the Card
instances and try to add their value as a number to the player's total, using the following logic:
- If the card's value is numerical, we add its value to the value of this hand (
self.value
). - If it is not numerical, we check to see whether the card is an ace. If it is, we add
11
to the hand's value and set thehas_ace
flag toTrue
. - If it is not an ace, we simply add
10
to the value of the hand.
Once this is done, we check to see if there was an ace and the increase of 11
points brought the hand's value over 21
. If so, we make the ace worth 1
point instead by subtracting 10
from the hand's value.
Now, we need some way for the game to display each hand's cards, so we use a simple function to print each card in the hand, and the value of the player's hand too. The dealer's first card is face down, so we print hidden
instead:
def display(self):
if self.dealer:
print("hidden")
print(self.cards[1])
else:
for card in self.cards:
print(card)
print("Value:", self.get_value())
Now that we have all of our underlying data structures written, it's time for the main game loop!
The Game Loop
We will define the game's main loop within its play
method, so that to start a game, you will simply need to create an instance of the Game
class and call .play()
on it:
class Game:
def __init__(self):
pass
def play(self):
playing = True
while playing:
self.deck = Deck()
self.deck.shuffle()
self.player_hand = Hand()
self.dealer_hand = Hand(dealer=True)
for i in range(2):
self.player_hand.add_card(self.deck.deal())
self.dealer_hand.add_card(self.deck.deal())
print("Your hand is:")
self.player_hand.display()
print()
print("Dealer's hand is:")
self.dealer_hand.display()
The above code is pretty lengthy, so let's break it down:
- We start off our loop with a Boolean (
playing
) which will be used to track whether or not we are still playing the game. - If we are, we need a shuffled
Deck
and twoHand
instances—one for the dealer and one for the player. - We use the
range
function to deal two cards each to the player and the dealer. Ourdeal
method will return aCard
instance, which is passed to theadd_card
method of ourHand
instances. - Finally, we display the hands to our player. We can use the
display
method on ourHand
instances to print this to the screen.
This marks the end of the code that needs to run at the beginning of every new game. Now, we enter a loop that will run until a winner is decided. We again control this with a Boolean (game_over
):
game_over = False
while not game_over:
player_has_blackjack, dealer_has_blackjack = self.check_for_blackjack()
Before continuing, we first need to check for blackjack. If either player has been dealt an ace and a picture card, their hand will total 21
, so they automatically win. Let's create the method to do this (under the play
method):
def check_for_blackjack(self):
player = False
dealer = False
if self.player_hand.get_value() == 21:
player = True
if self.dealer_hand.get_value() == 21:
dealer = True
return player, dealer
We need to keep track of which player may have blackjack, so we will keep a Boolean for the player (player
) and the dealer (dealer
).
Next, go back to the while not game_over
loop inside the play()
method. We need to check whether either hand totals 21
, which we will do using two if
statements. If either has a hand value of 21
, their Boolean is changed to True
.
If either of the Booleans are True
, then we have a winner, and will print the winner to the screen and continue
, thus breaking us out of the game loop. To accomplish this, add the below directly underneath the player_has_blackjack, dealer_has_blackjack = self.check_for_blackjack()
line of code:
if player_has_blackjack or dealer_has_blackjack:
game_over = True
self.show_blackjack_results(
player_has_blackjack, dealer_has_blackjack)
continue
We must once again pause to create the method show_blackjack_results()
, which will print the winner to the screen. We do this by adding the code below underneath the check_for_blackjack
method:
def show_blackjack_results(self, player_has_blackjack, dealer_has_blackjack):
if player_has_blackjack and dealer_has_blackjack:
print("Both players have blackjack! Draw!")
elif player_has_blackjack:
print("You have blackjack! You win!")
elif dealer_has_blackjack:
print("Dealer has blackjack! Dealer wins!")
If neither player had blackjack, the game loop will continue.
The player can now make a choice—whether or not to add more cards to their hand (hit) or submit their current hand (stick). To do this, add the below to the play
method:
choice = input("Please choose [Hit / Stick] ").lower()
while choice not in ["h", "s", "hit", "stick"]:
choice = input("Please enter 'hit' or 'stick' (or H/S) ").lower()
We use the input
function to collect a choice from the user. This will always return us a string containing the text the user typed into the command line.
Since we have a string, we can cast the user's input to lowercase using the lower
function to avoid having to check combinations of upper case and lower case when parsing their reply.
If their input is not recognized, we will simply keep asking for it again until it is:
if choice in ['hit', 'h']:
self.player_hand.add_card(self.deck.deal())
self.player_hand.display()
Should the player choose to hit, they will need to add an extra card to their hand. This is done in the same way as before with the deal()
and add_card()
methods.
Since their total has changed, we will now need to check whether they are over the allowed limit of 21
. Let's define a method that does this now:
def player_is_over(self):
return self.player_hand.get_value() > 21
This method simply checks whether the player's hand value is over 21
and returns the information as a Boolean.
Now, back in the play
method, add the following inside the if choice in ['hit', 'h']
block:
if self.player_is_over():
print("You have lost!")
game_over = True
If the player’s hand has a value over 21
, they have lost, so the game loop needs to break and we set game_over
to True
(indicating that the dealer has won).
Okay, now let's handle when the player decides to stick with their hand. If they do this, it's time for their score to be compared with the dealer's. To do this, add the below aligned with the if choice in ['hit', 'h']
statement:
else:
player_hand_value = self.player_hand.get_value()
dealer_hand_value = self.dealer_hand.get_value()
print("Final Results")
print("Your hand:", player_hand_value)
print("Dealer's hand:", dealer_hand_value)
if player_hand_value > dealer_hand_value:
print("You Win!")
elif player_hand_value == dealer_hand_value:
print("Tie!")
else:
print("Dealer Wins!")
game_over = True
We use the else
statement here because we have already established that the user's answer was either hit or stick, and we have just checked hit. This means we will only get into this block when the user wants to stick.
The value of both the player's and the dealer's hand are printed to the screen to give the final results. We then compare the values of each hand to see which is higher.
If the player's hand is a higher value than the dealer's, we print You Win!
. If the scores are equal, then we have a tie, so we print Tie!
. Otherwise, the dealer must have a higher hand than the player, so we show Dealer wins!
.
That completes the logic required for a user to play a single game. Now, let's make it possible for them to play another game by adding the following at the end of the play
method, outside of the while
loop:
again = input("Play Again? [Y/N] ")
while again.lower() not in ["y", "n"]:
again = input("Please enter Y or N ")
if again.lower() == "n":
print("Thanks for playing!")
playing = False
else:
game_over = False
We once again use the combination of lower
and a while
loop to ensure our answer is a y
or n
. If the player answers with n
, we thank them for playing and set our playing
Boolean to False
, thus breaking us out of the main game loop and ending the program. If not, they must have answered y
, so we set game_over
to False
and let our main loop run again. This will take us right back to the top at self.deck = Deck()
to set up a brand new game.
Running the Game
We've completed the game! Now, it's time to run this code. To do this, we simply create an instance of the Game
class at the end of the file and call the play()
method:
if __name__ == "__main__":
game = Game()
game.play()
Now we have a game, give it a play. You can start the game by typing python3 blackjack.py
into your command line (or pressing the blue "Run" button, if you're using the sandbox mentioned earlier).
You should see something like the following printed onto your screen:
workspace $ python3 blackjack.py
Your hand is:
A of Diamonds
5 of Clubs
Value: 16
Dealer's hand is:
hidden
A of Clubs
Please choose [Hit / Stick] H
A of Diamonds
5 of Clubs
10 of Hearts
Value: 16
Please choose [Hit / Stick] H
A of Diamonds
5 of Clubs
10 of Hearts
2 of Clubs
Value: 18
Please choose [Hit / Stick] S
Final Results
Your hand: 18
Dealer's hand: 16
You Win!
Play Again? [Y/N] N
Thanks for playing!
Wrapping Up
Congrats on working your way through this tutorial! In it, we covered how to build handy concepts like object-oriented programming, game flow design, and even the basics of Blackjack.
If you got stuck, the complete solution for this project can be found here. You can also launch an online coding sandbox with it preloaded here.
Two limitations of this game are that the dealer will never hit and there is no concept of betting. Feel free to add these features yourself if you'd like! Because a dealer is required to hit or stick at certain hand values, you can develop a program that mimic the dealer exactly.
You can also check out the full course behind this tutorial, if you'd like!
Posted on July 23, 2019
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