Muhammad Faseeh
Posted on August 29, 2024
Introduction:
In the mid of August, I had to participate in my first ever GMTK Game Jam(biggest gaming event on itch.io). I had planned to use GODOT engine due to lack of time but some of the issues with the editor insisted me to develop my game from scratch. So, I decided to build my game in pygame one of my earliest and favourite 2D gaming frameworks.
Problem Begins:
I had already lost 40 hours out of 96 while thinking what to build and how to build, luckily I had a pre-existing proto-type developed in the recent month which I chosed to interpret with the theme.
Theme Interpretion:
As the game was a platformer so I forcefully had to interpret it this way. The theme for the game jam was "BUILT-TO-SCALE" which was quite a unique set of words for me, but ignoring this I decided to scale down the player as the time passes out until player reaches the last door.
Last Moments:
I had only 2 hours left to submit the game, it was almost complete. I added the remaining mechanics, removed most of the errors and added a winning and losing condition.
There it is!:
Finally, I was able to launch my game at itch.io 30 minutes before the deadline. Despite it was not a web build still I got 52 ratings and 56 downloads which was quite encouraging because I knew what it takes to make a game from scratch.
Results:
After one week of voting and three days of inspection the result were finally out, it wasn't quite encouraging because I hadn't tested my game properly and there were still many failures in the mechanics and logic. But I still consider this a win because of knowing that almost 3500 games made from a game engine were below me(Ha Ha).
Thanks for reading,
React if you liked it.
Posted on August 29, 2024
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