Building a drone navigation system using matplotlib and A* algorithm
khaula nauman
Posted on November 23, 2024
Have you ever wondered how drones navigate through complex environments? In this blog, we’ll create a simple drone navigation system using Python, Matplotlib, and the A* algorithm. By the end, you’ll have a working system that visualizes a drone solving a maze!
What You'll Learn
- Basic AI terminologies like "agent" and "environment."
- How to create and visualize a maze with Python.
- How the A* algorithm works to solve navigation problems.
- How to implement and visualize the drone's path.
Introduction
To build our drone navigation system, we need the following:
- An agent: The drone 🛸.
- A path: A 2D maze that the drone will navigate through 🛣️.
- A search algorithm: The A* algorithm ⭐.
But first, let’s quickly review some basic AI terms for those who are new.
Key AI Terms
- Agent: An entity (like our drone) that perceives its environment (maze) and takes actions to achieve a goal (reaching the end of the maze).
- Environment: The world in which the agent operates, here represented as a 2D maze.
- Heuristic: A rule of thumb or an estimate used to guide the search (like measuring distance to the goal).
The System Design
Our drone will navigate a 2D maze. The maze will consist of:
-
Walls (impassable regions represented by
1
s). -
Paths (open spaces represented by
0
s).
The drone’s objectives:
- Avoid walls.🧱
- Reach the end of the path.🔚
Here’s what the maze looks like:
Step 1: Setting Up the Maze
Import Required Libraries
First, install and import the required libraries:
import matplotlib.pyplot as plt
import numpy as np
import random
import math
from heapq import heappop, heappush
Define Maze Dimensions
Let’s define the maze size:
python
WIDTH, HEIGHT = 22, 22
Set Directions and Weights
In real-world navigation, movement in different directions can have varying costs. For example, moving north might be harder than moving east.
DIRECTIONAL_WEIGHTS = {'N': 1.2, 'S': 1.0, 'E': 1.5, 'W': 1.3}
DIRECTIONS = {'N': (-1, 0), 'S': (1, 0), 'E': (0, 1), 'W': (0, -1)}
Initialize the Maze Grid
We start with a grid filled with walls (1
s):
maze = np.ones((2 * WIDTH + 1, 2 * HEIGHT + 1), dtype=int)
The numpy. ones() function is used to create a new array of given shape and type, filled with ones... useful in initializing an array with default values.
Step 2: Carving the Maze
Now let's define a function that will "carve" out paths in your maze which is right now initialized with just walls
def carve(x, y):
maze[2 * x + 1, 2 * y + 1] = 0 # Mark current cell as a path
directions = list(DIRECTIONS.items())
random.shuffle(directions) # Randomize directions
for _, (dx, dy) in directions:
nx, ny = x + dx, y + dy
if 0 <= nx < WIDTH and 0 <= ny < HEIGHT and maze[2 * nx + 1, 2 * ny + 1] == 1:
maze[2 * x + 1 + dx, 2 * y + 1 + dy] = 0
carve(nx, ny)
carve(0, 0) # Start carving from the top-left corner
Define Start and End Points
start = (1, 1)
end = (2 * WIDTH - 1, 2 * HEIGHT - 1)
maze[start] = 0
maze[end] = 0
Step 3: Visualizing the Maze
Use Matplotlib to display the maze:
fig, ax = plt.subplots(figsize=(8, 6))
ax.imshow(maze, cmap='binary', interpolation='nearest')
ax.set_title("2D Maze")
plt.show()
Step 4: Solving the Maze with A*
The A* algorithm finds the shortest path in a weighted maze using a combination of path cost and heuristic.
Define the Heuristic
We use the Euclidean distance as our heuristic:
def heuristic(a, b):
return math.sqrt((a[0] - b[0]) ** 2 + (a[1] - b[1]) ** 2)
A* Algorithm Implementation
def a_star(maze, start, end):
open_set = []
heappush(open_set, (0, start))
came_from = {}
cost_so_far = {start: 0}
while open_set:
_, current = heappop(open_set)
if current == end:
path = []
while current in came_from:
path.append(current)
current = came_from[current]
return path[::-1]
for direction, (dx, dy) in DIRECTIONS.items():
nx, ny = current[0] + 2 * dx, current[1] + 2 * dy
mx, my = current[0] + dx, current[1] + dy
new_position = (nx, ny)
if (0 <= nx < maze.shape[0] and 0 <= ny < maze.shape[1] and
maze[nx, ny] == 0 and maze[mx, my] == 0):
new_cost = cost_so_far[current] + DIRECTIONAL_WEIGHTS[direction]
if new_position not in cost_so_far or new_cost < cost_so_far[new_position]:
cost_so_far[new_position] = new_cost
priority = new_cost + heuristic(new_position, end)
heappush(open_set, (priority, new_position))
came_from[new_position] = current
return None # Return None if no path is found
Step 5: Visualizing the Solution
We've got the maze but you can't yet see the drone's path yet.
Lets visualize the drone’s path:
path = a_star(maze, start, end)
if path:
path_x, path_y = zip(*path)
fig, ax = plt.subplots(figsize=(8, 6))
ax.imshow(maze, cmap='binary', interpolation='nearest')
ax.plot(path_y, path_x, color="blue", linewidth=2, label="Drone Path")
ax.legend()
plt.show()
Conclusion
Congratulations! 🎉 You’ve built a working drone navigation system that:
- Generates a 2D maze.
- Solves it using the A* algorithm.
- Visualizes the shortest path.
Next Steps
- Experiment with different maze sizes and weights.
- Try other heuristics like Manhattan distance.
- Visualize a 3D maze for more complexity!
Feel free to share your results or ask questions in the comments below.
To infinity and beyond 🛸
Posted on November 23, 2024
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