The Reality of Using WebGL & Frameworks Like Three.js and Babylon.js
ANDGOEDU
Posted on May 12, 2024
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3D Websites Require a Higher Learning Curve
• Learning WebGL, Three.js, or Babylon.js involves understanding the canvas, coordinate systems, and other fundamentals.
• Optimizing textures and 3D files (e.g., .stl, .fbx, .gltf, .glb) is necessary for performance11,21,23,25.
• Developers need to optimize textures, poly counts, and simplify geometry.
• Web developers may lack 3D skills initially, making optimization challenging. -
3D Websites Require a Lot of Computer Resources & Are Harder to Optimize
• 3D websites focus on RAM usage, requiring substantial resources.20,21
• High-end hardware is needed for optimal performance, which may not be accessible to average users,Check Blender Best Computer Specifications for Example at 15.
• High memory usage can lead to slow loading times and poor user experiences.19,20 -
Justifying Development Costs Using 3D in Websites is Used in Niche Use Cases
• Examples like Ikea demonstrate effective use of 3D for product visualization.
• Personal portfolios can also benefit from 3D elements but are niche use cases. -
Comparsion Between ThreeJS and BablyonJS WebGL FrameWorks
• Three.js and Babylon.js are popular WebGL frameworks, each with its advantages and disadvantages.
• Babylon.js offers Native TypeScript support, while Three.js has a larger community and a community package for typescript support.
• Babylon.js provides better debugging tools.
Check 26 -
Conclusion & Best Use Case Examples for 3D Modeling
• 3D modelling is suitable for interior design, museums, personal, and company portfolios.
• Optimizing assets and utilizing loading options can improve performance.
• Examples like Ikea's room builder showcase effective 3D implementation.
Conclusion
• 3D websites have potential but require significant development effort and resources.
• High hardware requirements and optimization challenges limit widespread adoption.
• Advances in hardware, like ARM processors, may improve 3D web experiences in the future.
References
Understood! Here are all your references organized with link names:
Web Graphics and Performance
- WebGL Memory Consumption:
- Slow Loading 3D Models:
- Slow 3D Websites:
- Three.js Performance Optimization:
- Babylon.js vs Three.js Performance:
- WebGL Frameworks Performance:
3D Resources
- Blender for Dummies: [12]
- Steam Hardware Survey: Steam Hardware & Software Survey
- Open Data Blender: [15]
Browser Compatibility
- WebGL Memory Issues in Brave Browser: Brave Browser WebGL Memory Issue
WebGL Memory Tracking and Optimization
- WebGL Memory Tracker Library: Library to Track WebGL Memory
- Unity WebGL Memory Management: Memory in Unity WebGL
Other (Potentially Relevant)
- Smartphone RAM: How Much RAM is in Smartphones
Other (Not Relevant)
- AMD EPYC Processor: [16]
- Ikea Bestå Shelf Unit: [17]
- DRAM Revenue Statistics: Global DRAM Revenues of Semiconductor Companies Since 2010
- Three.js vs Babylon.js: Difference Between Three.js and Babylon.js
- Why Use Babylon.js: Why We Use BabylonJS Instead of ThreeJS in 2022
- Three.js and TypeScript: Is Three.js Completely Compatible with Typescript at This Stage
Posted on May 12, 2024
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