Game Development Postmortem: TallerTower
Eric Ahnell
Posted on August 4, 2019
What went right: The flow of gameplay from floor to floor of the tower, keeping extra grinding to a minimum, worked as intended.
What did NOT go right: Sure, you do not have to grind much, but you spend so much time searching for the exit that you get more money than you can ever spend before long. The weird dungeon layouts do not help matters, either.
One of my more interesting experiments made with "Diane", a homemade game engine in the Java language - used for plenty of other games. I even made a family tree of them...
[ROOT] | |---------------------------------------------------------------- | \ Maze Runner --------------------------------------------- | | \ \ \ | Fantastle Dungeon Diver LaserTank (original) Maze Runner 2 TAP (Text Adventure | | | Parser) Mazer5D Dungeon Diver 2 LaserTank Remix | | | BrainMaze Dungeon Diver 3 LaserTank EE (Enhanced Edition) (inactive) | | GoldHunt Dungeon Diver 4 -------------------------------- | \ \ DDRemix / DD5 Katie Dynamic Dungeon (new) | | | Dynamic Dungeon (old) / DD6 Rachel Twisted Trek (inactive) | Gemma | TallerTower (focus of this post) | Chrystalz (inactive)
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Eric Ahnell
Posted on August 4, 2019
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