Yuval
Posted on February 26, 2021
TL;DR
Get OpenCV
First we have to download the OpenCV SDK for Android and setup our environment.
- Download OpenCV Android SDK from here (this tutorial was tested against OpenCV version 4.2.0).
- Extract the zip file to some folder, I use
c:\tools
. - Define a global environment variable
OPENCV_ANDROID
pointing to the root folder of the opencv android sdk (i.ec:\tools\OpenCV-android-sdk
), by "global environment variable" the meaning is that it will be available for Android Studio).
Create a Native Android project
Lets open Android Studio and create a new project, from the project type template select "Native C++":
Hit "Next" and then choose a name for you project, and on the next step just leave C++ standard on the "Toolchain Default":
Click "Finish" and wait for the project to fully load (let Gradle finish).
Add some C++ source files
Looking on the project tree using the "Android" view you will notice we have a "cpp" folder, by default it will contain 2 files:
-
CMakeLists.txt
- Build instructions for the native code (this file can also be found under "External Build Files") -
native-lib.cpp
- Will contains the "bridge" (JNI) code between the managed (Kotlin/Java) and native (c++) environments.
While it is perfectly "legal" to write all our code inside native-lib.cpp
we will leave that file to have only the jni related methods, and the "real" image processing we will write on another files.
- Right-click on the
cpp
folder and chooseNew -> C/C++ Header file
, call itopencv-utils.h
- Right-click on the
cpp
folder and chooseNew -> C/C++ Source file
, call itopencv-utils.cpp
The project tree should look like:
Configure OpenCV build
Open CMakeLists.txt
and add the following at the top, right after "cmake_minimum_required":
# opencv
set(OpenCV_STATIC ON)
set(OpenCV_DIR $ENV{OPENCV_ANDROID}/sdk/native/jni)
find_package(OpenCV REQUIRED)
Here we sort of "importing" the opencv package and build definitions from the OpenCV Android SDK, note this line set(OpenCV_DIR $ENV{OPENCV_ANDROID}/sdk/native/jni)
where we we use the environment variable we defined above that points to opencv sdk, so double check it points to the correct location.
Next we should add our source files so they will get compiled, scroll down a bit inside and search for native-lib.cpp
, it will be an argument in a call to add_library
method, change it as follows:
add_library( # Sets the name of the library.
native-lib
# Sets the library as a shared library.
SHARED
# Provides a relative path to your source file(s).
opencv-utils.cpp
native-lib.cpp)
Here we defined our native-lib
library and the sources it is built from.
Next we will include libraries to help us with bitmap manipulation inside C++ (in order to convert Android Bitmap to OpenCV Mat). Scroll down a bit, and right before the call to target_link_libraries
add this:
# jnigraphics lib from NDK is used for Bitmap manipulation in native code
find_library(jnigraphics-lib jnigraphics)
Finally we have to include the OpenCV and jnigraphics libs in the link process, change target_link_libraries
to:
target_link_libraries( # Specifies the target library.
native-lib
${OpenCV_LIBS}
${jnigraphics-lib}
# Links the target library to the log library
# included in the NDK.
${log-lib})
Sync & Build
That's it, if Android Studio is offering you to "sync" the project do it, if it doesn't then initiate a sync in the menu File -> Sync Project with Gradle Files
.
And build Build -> Make Project
, if the build is successful, great! If you got error like Error computing CMake server result
with no "real" error, then something is wrong with the project definition, what worked for me was to remove the cmake version that is defined in the app build.gradle
:
externalNativeBuild {
cmake {
path "src/main/cpp/CMakeLists.txt"
version "3.10.2" # <<-- REMOVE THIS LINE
}
}
Let's use OpenCV
Flip & Blur
For the demo purposes, our app will flip and blur the image using OpenCV, add the following to opencv-utils.h
:
#pragma once
#include <opencv2/core.hpp>
using namespace cv;
void myFlip(Mat src);
void myBlur(Mat src, float sigma);
IT IS OK if Android Studio will mark in red the include opencv2
stuff, it should be fine after building the project.
And the implementation inside opencv-utils.cpp
:
#include "opencv-utils.h"
#include <opencv2/imgproc.hpp>
void myFlip(Mat src) {
flip(src, src, 0);
}
void myBlur(Mat src, float sigma) {
GaussianBlur(src, src, Size(), sigma);
}
Expose native code to managed code
Next we need to expose our flip
and blur
method to the "managed" world, this will happen inside native-lib.cpp
, we will not go over the jni standards and rules on how to expose methods, we will just copy the pre-defined stringFromJNI
method to use as template, so in my case Android Studio created this method:
extern "C" JNIEXPORT jstring JNICALL
Java_com_vyw_opencv_1demo_MainActivity_stringFromJNI(...
NOTE the method name starts with the full activity namespace, make sure to copy yours correctly...
so our methods will be like:
extern "C" JNIEXPORT void JNICALL
Java_com_vyw_opencv_1demo_MainActivity_flip(JNIEnv* env, jobject p_this, jobject bitmapIn, jobject bitmapOut) {
Mat src;
bitmapToMat(env, bitmapIn, src, false);
// NOTE bitmapToMat returns Mat in RGBA format, if needed convert to BGRA using cvtColor
myFlip(src);
// NOTE matToBitmap expects Mat in GRAY/RGB(A) format, if needed convert using cvtColor
matToBitmap(env, src, bitmapOut, false);
}
extern "C" JNIEXPORT void JNICALL
Java_com_vyw_opencv_1demo_MainActivity_blur(JNIEnv* env, jobject p_this, jobject bitmapIn, jobject bitmapOut, jfloat sigma) {
Mat src;
bitmapToMat(env, bitmapIn, src, false);
myBlur(src, sigma);
matToBitmap(env, src, bitmapOut, false);
}
The code is pretty much self-explanatory, the interesting part is bitmapToMat
and matToBitmap
, these 2 methods, as the name implies, converts between Android Bitmap
and OpenCV Mat
classes, basically it copies the pixels bytes taking into consideration the pixels format and making the needed conversions. The methods were taken from OpenCV source opencv/modules/java/generator/src/cpp/utils.cpp with some slight adjustments.
void bitmapToMat(JNIEnv *env, jobject bitmap, Mat& dst, jboolean needUnPremultiplyAlpha)
{
AndroidBitmapInfo info;
void* pixels = 0;
try {
CV_Assert( AndroidBitmap_getInfo(env, bitmap, &info) >= 0 );
CV_Assert( info.format == ANDROID_BITMAP_FORMAT_RGBA_8888 ||
info.format == ANDROID_BITMAP_FORMAT_RGB_565 );
CV_Assert( AndroidBitmap_lockPixels(env, bitmap, &pixels) >= 0 );
CV_Assert( pixels );
dst.create(info.height, info.width, CV_8UC4);
if( info.format == ANDROID_BITMAP_FORMAT_RGBA_8888 )
{
Mat tmp(info.height, info.width, CV_8UC4, pixels);
if(needUnPremultiplyAlpha) cvtColor(tmp, dst, COLOR_mRGBA2RGBA);
else tmp.copyTo(dst);
} else {
// info.format == ANDROID_BITMAP_FORMAT_RGB_565
Mat tmp(info.height, info.width, CV_8UC2, pixels);
cvtColor(tmp, dst, COLOR_BGR5652RGBA);
}
AndroidBitmap_unlockPixels(env, bitmap);
return;
} catch(const cv::Exception& e) {
AndroidBitmap_unlockPixels(env, bitmap);
jclass je = env->FindClass("java/lang/Exception");
env->ThrowNew(je, e.what());
return;
} catch (...) {
AndroidBitmap_unlockPixels(env, bitmap);
jclass je = env->FindClass("java/lang/Exception");
env->ThrowNew(je, "Unknown exception in JNI code {nBitmapToMat}");
return;
}
}
void matToBitmap(JNIEnv* env, Mat src, jobject bitmap, jboolean needPremultiplyAlpha)
{
AndroidBitmapInfo info;
void* pixels = 0;
try {
CV_Assert( AndroidBitmap_getInfo(env, bitmap, &info) >= 0 );
CV_Assert( info.format == ANDROID_BITMAP_FORMAT_RGBA_8888 ||
info.format == ANDROID_BITMAP_FORMAT_RGB_565 );
CV_Assert( src.dims == 2 && info.height == (uint32_t)src.rows && info.width == (uint32_t)src.cols );
CV_Assert( src.type() == CV_8UC1 || src.type() == CV_8UC3 || src.type() == CV_8UC4 );
CV_Assert( AndroidBitmap_lockPixels(env, bitmap, &pixels) >= 0 );
CV_Assert( pixels );
if( info.format == ANDROID_BITMAP_FORMAT_RGBA_8888 )
{
Mat tmp(info.height, info.width, CV_8UC4, pixels);
if(src.type() == CV_8UC1)
{
cvtColor(src, tmp, COLOR_GRAY2RGBA);
} else if(src.type() == CV_8UC3){
cvtColor(src, tmp, COLOR_RGB2RGBA);
} else if(src.type() == CV_8UC4){
if(needPremultiplyAlpha) cvtColor(src, tmp, COLOR_RGBA2mRGBA);
else src.copyTo(tmp);
}
} else {
// info.format == ANDROID_BITMAP_FORMAT_RGB_565
Mat tmp(info.height, info.width, CV_8UC2, pixels);
if(src.type() == CV_8UC1)
{
cvtColor(src, tmp, COLOR_GRAY2BGR565);
} else if(src.type() == CV_8UC3){
cvtColor(src, tmp, COLOR_RGB2BGR565);
} else if(src.type() == CV_8UC4){
cvtColor(src, tmp, COLOR_RGBA2BGR565);
}
}
AndroidBitmap_unlockPixels(env, bitmap);
return;
} catch(const cv::Exception& e) {
AndroidBitmap_unlockPixels(env, bitmap);
jclass je = env->FindClass("java/lang/Exception");
env->ThrowNew(je, e.what());
return;
} catch (...) {
AndroidBitmap_unlockPixels(env, bitmap);
jclass je = env->FindClass("java/lang/Exception");
env->ThrowNew(je, "Unknown exception in JNI code {nMatToBitmap}");
return;
}
}
Calling Native from Managed
We arrived at the last part of our demo, calling the native methods from our MainActivity
.
First I have added a sample image to the res/drawable-nodpi
folder (you might need to create it), I chose the nodpi
flavor as I don't want Android to scale up my image, I used a relatively small image (640x427) so blurring can be real-time.
Then I setup my MainActivity
view with:
- ImageView - Pre-loaded with the test image as
app:srcCompat="@drawable/mountain"
- Button - Will be used to flip the image
- SeekBar - Will be used to control the blur sigma, goes from 0-100 (later in the code will be converted to float in the rage 1-10)
Declaring the JNI methods
In order to use our methods from native-lib.cpp
we need to declare them as external
functions inside our activity, and we need to load our native-lib
library (libnative-lib.so). If you created the project from the "Native C++" template it is already done, scroll to the very bottom of MainActivity.kt
you will see it, then just add our blur
and flip
, it should look like this:
external fun stringFromJNI(): String
external fun blur(bitmapIn: Bitmap, bitmapOut: Bitmap, sigma: Float)
external fun flip(bitmapIn: Bitmap, bitmapOut: Bitmap)
companion object {
// Used to load the 'native-lib' library on application startup.
init {
System.loadLibrary("native-lib")
}
}
Processing Android Bitmap
Now we will flip and blur the ImageView bitmap, first lets create 2 bitmaps, the first will hold the original image (srcBitmap
), the other will be used as the destination bitmap (dstBitmap
) which will be viewed on screen.
class MainActivity : AppCompatActivity(), SeekBar.OnSeekBarChangeListener {
var srcBitmap: Bitmap? = null
var dstBitmap: Bitmap? = null
override fun onCreate(savedInstanceState: Bundle?) {
...
// Load the original image
srcBitmap = BitmapFactory.decodeResource(this.resources, R.drawable.mountain)
// Create and display dstBitmap in image view, we will keep updating
// dstBitmap and the changes will be displayed on screen
dstBitmap = srcBitmap!!.copy(srcBitmap!!.config, true)
imageView.setImageBitmap(dstBitmap)
...
...
Whenever the user will move the seekbar we will blur the image using the seekbar value as the blur sigma:
// SeekBar event handler
override fun onProgressChanged(seekBar: SeekBar?, progress: Int, fromUser: Boolean) {
this.doBlur()
}
fun doBlur() {
// The SeekBar range is 0-100 convert it to 0.1-10
val sigma = max(0.1F, sldSigma.progress / 10F)
// This is the actual call to the blur method inside native-lib.cpp
this.blur(srcBitmap!!, dstBitmap!!, sigma)
}
And finally we have the event handler for the flip button:
fun btnFlip_click(view: View) {
// This is the actual call to the blur method inside native-lib.cpp
// note we flip srcBitmap (which is not displayed) and then call doBlur which will
// eventually update dstBitmap (and which is displayed)
this.flip(srcBitmap!!, srcBitmap!!)
this.doBlur()
}
THE END
That's it! The code can be found on GitHub
Posted on February 26, 2021
Join Our Newsletter. No Spam, Only the good stuff.
Sign up to receive the latest update from our blog.