Embassy on ESP: UART Echo

theembeddedrustacean

Omar Hiari

Posted on January 12, 2024

Embassy on ESP: UART Echo

This blog post is the fourth of a multi-part series of posts where I will explore various peripherals of the ESP32 using the embedded Rust embassy framework.

Introduction

It is probably more common that UART is used in simplex one-direction communication Ex. to log device messages. As such, there might be less mention of UART receiver functionality. With receive functionality UART can be set up to receive and process incoming messages. For embedded applications, it can be useful if one wants to enable user input from a serial terminal. In this post, using embassy and the ESP32C3, I will be expanding on the last UART Transmitter post to include receive functionality as well. In the example in this post, I will create a UART echo application. The application will receive user input from the terminal and "echo" it back to the terminal.

If you find this post useful, and if Embedded Rust interests you, stay in the know by subscribing to The Embedded Rustacean newsletter:

Subscribe Now to The Embedded Rustacean

πŸ“š Knowledge Pre-requisites

To understand the content of this post, you need the following:

  • Basic knowledge of coding in Rust.

  • Knowledge of how the embassy executor works.

  • Basic knowledge of UART Communication.

πŸ’Ύ Software Setup

All the code presented in this post is available on the apollolabs ESP32C3 git repo. Note that if the code on the git repo is slightly different then it means that it was modified to enhance the code quality or accommodate any HAL/Rust updates.

Additionally, the full project (code and simulation) is available on Wokwi here.

πŸ›  Hardware Setup

Materials

πŸ”Œ Connections

No special connections are required for this implementation. The UART lines on the ESP32-C3 in DevKitM are connected on-board to the UART bridge.

πŸ—’οΈ Note: The ESP uses the UART0 peripheral for esp_println . Be mindful of that if you want to modify the code in this example.

πŸ‘¨β€πŸŽ¨ Software Design

In the application developed in this post, the ESP will wait for user input from the serial monitor and echo it back to the monitor. As such, the ESP will wait for incoming messages on the UART receiver end. Once a new message is entered, the ESP will keep buffering input characters until a valid end of transmission (EOT) character is received. After that the ESP will send the same buffered characters back to the monitor using its transmitter.

For this functionality there will be two tasks, a uart_reader (receive) task and a uart_writer (transmit) task. In between the tasks there will be a shared character (u8) buffer that I'll call DATAPIPE.

On a read event (incoming characters from monitor/terminal), the uart_reader task executes in taking the following steps:

  1. read characters from UART receive buffer until a valid EOT character.

  2. On the successful completion of a read, share the received characters with the uart_writer task by writing them to DATAPIPE.

The uart_writer task will kick in once new data appears in DATAPIPE taking the following steps:

  1. write the DATAPIPE contents to the UART write buffer.

  2. Transmit a new line (carriage return 0x0D followed by line feed 0x0A characters)

  3. Flush the transmit buffer.

Let's now jump into the implementation.

πŸ‘¨β€πŸ’» Code Implementation

πŸ“₯ Crate Imports

In this implementation the crates required are as follows:

  • The embassy_sync crate to import Pipe, a special abstraction needed for synchronization.

  • The embassy_executor crate to import the embassy executor.

  • The esp32c3-hal crate to import the necessary ESP32C3 abstractions.

  • The esp_backtrace crate needed to define panic behavior.

use embassy_executor::Spawner;
use embassy_sync::{blocking_mutex::raw::CriticalSectionRawMutex, pipe::Pipe};
use esp32c3_hal::{
    clock::ClockControl,
    embassy,
    peripherals::{Peripherals, UART0},
    prelude::*,
    uart::{config::AtCmdConfig, UartRx, UartTx},
    Uart,
};
use esp_backtrace as _;
Enter fullscreen mode Exit fullscreen mode

🌍 Global Variables & Constants

In the application at hand, there will be two tasks that share a character buffer. The uart_reader task will write to the shared buffer and the uart_writer task will read from this buffer. As such, we can create a global buffer DATAPIPE to "pipe" the characters are going to be passed around. We declare DATAPIPE as static and define it as follows:

static DATAPIPE: Pipe<CriticalSectionRawMutex, READ_BUF_SIZE> = Pipe::new();
Enter fullscreen mode Exit fullscreen mode

πŸ“ Note: Global variables shared among tasks in Rust could be a sticky topic. This is because sharing global data is unsafe since it can cause race conditions. You can read more about it here. Embassy offers several synchronization primitives that provide safe abstractions depending on what needs to be accomplished. There is a prior post where I go into detail about these primitives here.

In addition to the above, it would be convenient to define the following constants:

// Read Buffer Size
const READ_BUF_SIZE: usize = 64;
// End of Transmission Character (Carrige Return -> 13 or 0x0D in ASCII)
const AT_CMD: u8 = 0x0D;
Enter fullscreen mode Exit fullscreen mode

READ_BUF_SIZE will be used to define the sizes of the buffers we declare. Additionally AT_CMD defines the character that we will use for detecting an EOT sequence.

πŸ€“ The UART Reader Task

The UART reader task is expected to accept a UART instance as input and loop constantly check/await if MYSIGNAL gets updated. Though ahead of the loop it might be beneficial to indicate that the task has started. These are the required steps:

1️⃣ Create a UART Reader Task: Tasks are marked by the #[embassy_executor::task] macro followed by a async function implementation. The task created is referred to as uart_reader task defined as follows:

#[embassy_executor::task]
async fn uart_reader(mut tx: UartRx<'static, UART0>)
Enter fullscreen mode Exit fullscreen mode

UartRx marks a UART receiver type that is configured with an instance of UART0. This means when spawning the task, we need pass a handle for a UART reciever configured with an instance of UART0. This will be done in the main task before spawning the uart_reader task.

2️⃣ Declare a Read Buffer: Before entering the task loop, we need to declare read buffer rbuf to store characters that will be received. rbuf will later store characters written to DATAPIPE .

let mut rbuf: [u8; READ_BUF_SIZE] = [0u8; READ_BUF_SIZE];
Enter fullscreen mode Exit fullscreen mode

πŸ” Task Loop

1️⃣ Read Characters from Monitor/Terminal into Buffer:

As part of the embedded_io_async crate we can use the read implementation of the Read trait to asynchronously read a message. read has the following signature:

async fn read(&mut self, buf: &mut [u8]) -> Result<usize, Self::Error>
Enter fullscreen mode Exit fullscreen mode

As such, we need to pass a mutable reference of a type (UartRx in our case) that implements Read and our message as a slice of u8. Since read is an async function, the program needs to await for the read operation to complete. Using read we can receive characters into our buffer rbuf as follows:

 let r = embedded_io_async::Read::read(&mut rx, &mut rbuf[0..]).await;
Enter fullscreen mode Exit fullscreen mode

read will keep on reading characters into rbuf until reaching a valid EOT character. The EOT character will be defined later in out main when we configure the UART0 peripheral. read also returns a Result that contains the amount of characters that were read.

2️⃣ Write Buffered Characters to Pipe: The Pipe we need to write to is DATAPIPE. For that, we need to write all of the characters in rbuf to DATAPIPE There exists a write_all method for the Pipe type that has the following signature:

pub async fn write_all(&self, buf: &[u8])
Enter fullscreen mode Exit fullscreen mode

write_all will write all bytes from buf into the Pipe. This results in the following code for us:

match r {
    Ok(len) => {
        // If read succeeds then write recieved characters to pipe
        DATAPIPE.write_all(&rbuf[..len]).await;
    }
    Err(e) => esp_println::println!("RX Error: {:?}", e),
}
Enter fullscreen mode Exit fullscreen mode

The match is used to process the Result returned from the read method. If a receive error occurs, then esp_println is used to log the error.

πŸ•ΉοΈ The UART Writer Task

The UART writer task is expected to accept a UART instance as input and loop constantly check/await if DATAPIPE has new data. These are the required steps:

1️⃣ Create a UART Writer Task: Tasks are marked by the #[embassy_executor::task] macro followed by a async function implementation. The task created is referred to as uart_writer task defined as follows:

#[embassy_executor::task]
async fn uart_writer(mut tx: UartTx<'static, UART0>)
Enter fullscreen mode Exit fullscreen mode

UartTx marks a UART transmitter type that is configured with an instance of UART0. This means when spawning the task, we need pass a handle for a UART transmitter configured with an instance of UART0. This will be done in the main task before spawning the uart_writer task.

2️⃣ Declare a Write Buffer: Before entering the task loop, we need to declare write buffer wbuf to store characters that will be transmitted. wbuf will later store characters read from DATAPIPE .

let mut wbuf: [u8; READ_BUF_SIZE] = [0u8; READ_BUF_SIZE];
Enter fullscreen mode Exit fullscreen mode

πŸ” Task Loop

1️⃣ Read Characters from Pipe into Write Buffer: In the task loop, the first thing we need to do is await a change on DATAPIPE. For that, there exists a read method for the Pipe type. read has the following signature:

pub fn read<'a>(&'a self, buf: &'a mut [u8]) -> ReadFuture<'a, M, N>
Enter fullscreen mode Exit fullscreen mode

read will read a nonzero amount of bytes from the pipe into buf. If it is not possible to read a nonzero amount of bytes because the pipe’s buffer is empty, this method will wait until it isn’t. Consequently, we'll read DATAPIPE contents into wbuf as follows:

DATAPIPE.read(&mut wbuf).await;
Enter fullscreen mode Exit fullscreen mode

2️⃣ Complete Write Operations:

As part of the embedded_io_async crate we can use the write implementation of the Write trait to asynchronously write a message. write has the following signature:

async fn write(&mut self, buf: &[u8]) -> Result<usize, Self::Error>
Enter fullscreen mode Exit fullscreen mode

As such, we need to pass a mutable reference of a type (UartTx in our case) that implements Write and our message as a slice of u8. Since write is an async function, the program needs to await for the write operation to complete. Using write we'll need to transmit the buffer contents, transmit a new line, and flush the transmit buffer. This results in the following code:

// Transmit Buffer Contents
embedded_io_async::Write::write(&mut tx, &wbuf)
    .await
    .unwrap();
// Transmit a new line
embedded_io_async::Write::write(&mut tx, &[0x0D, 0x0A])
    .await
    .unwrap();
// Flush transmit buffer
embedded_io_async::Write::flush(&mut tx).await.unwrap();
Enter fullscreen mode Exit fullscreen mode

flush will flush the output stream and ensure that all the buffer contents reach their destination.

πŸ“ Note: I could have easily also used esp_println which provides more convenient abstractions to print to the console. While in this context it does not make much difference, I did this for two reasons. First, since this is a UART example, we need to demonstrate how to use UART abstractions. Second, the previous code is a good demonstration of the use of the embedded-io-async traits. Using the embedded-io-async traits allows for more portable code in some contexts.

πŸ“± The Main Task

The start of the main task is marked by the following code:

#[main]
async fn main(spawner: Spawner)
Enter fullscreen mode Exit fullscreen mode

As the documentation states: "The main entry point of an Embassy application is defined using the #[main] macro. The entry point is also required to take a Spawner argument." As we'll see, Spawner is what will allow us to spawn or kick-off the button_press task.

The following steps will mark the tasks performed in the main task.

1️⃣ Obtain a handle for the device peripherals & system clocks: In embedded Rust, as part of the singleton design pattern, we first have to take the PAC-level device peripherals. This is done using the take() method. Here I create a device peripheral handler named peripherals , a system peripheral handler system, and a system clock handler clocks as follows:

let peripherals = Peripherals::take();
let system = peripherals.SYSTEM.split();
let clocks = ClockControl::boot_defaults(system.clock_control).freeze();
Enter fullscreen mode Exit fullscreen mode

2️⃣ Initialize Embassy Timers for the ESP32C3:

In embassy, there exists an init function that takes two parameters. The first is system clocks and the second is an instance of a timer. Under the hood, what this function does is initialize the embassy timers. As such, we can initialize the embassy timers as follows:

embassy::init(
    let timer_group0 = esp32c3_hal::timer::TimerGroup::new(peripherals.TIMG0, &clocks);
    embassy::init(&clocks, timer_group0.timer0);
Enter fullscreen mode Exit fullscreen mode

πŸ“ Note: At the time of writing this post, I couldn't really locate the init function docs.rs documentation. It didn't seem easily accessible through any of the current HAL implementation documentation. Nevertheless, I reached the signature of the function through the source here.

3️⃣ Obtain Handle and Configure UART: to create an instance of UART0, there exists a new instance method under esp32c3_hal::Uart that requires two parameters; a UART peripheral type and a Clocks type. There also exists a split method that allows us to "split" the uart0 instance into separate transmitter and receiver instances with handles tx and rx. split returns a tuple with two instances. We also will be using UART methods set_at_cmd and set_rx_fifo_full_threshold to configure the AT_CMD character and the read buffer size.

let uart0 = Uart::new(peripherals.UART0, &clocks);
uart0.set_at_cmd(AtCmdConfig::new(None, None, None, AT_CMD, None));
uart0
    .set_rx_fifo_full_threshold(READ_BUF_SIZE as u16)
    .unwrap();
let (tx, rx) = uart0.split();
Enter fullscreen mode Exit fullscreen mode

Note the following:

  • UART0 is chosen since it is the one that ties to the UART logging pins on board. Additionally, new configures UART with the default 8N1 setup.

  • set_at_cmd takes a AtCmdConfig parameter that is a struct with configuration options for the AT-CMD detection functionality. We only need to configure the EOT character. The rest of the members can be viewed in the documentation.

4️⃣ Spawn UART Reader and Writer Tasks: before entering the button press loop, we're going to need to kick off our uart_writer and uart_reader tasks. This is done using the spawn method as follows:

spawner.spawn(uart_writer(tx)).unwrap();\
spawner.spawn(uart_reader(tx)).unwrap();
Enter fullscreen mode Exit fullscreen mode

Next, we can move on to the task loop.

This concludes the code for the full application.

πŸ“± Full Application Code

Here is the full code for the implementation described in this post. You can additionally find the full project and others available on the apollolabs ESP32C3 git repo. Also, the Wokwi project can be accessed here.

#![no_std]
#![no_main]
#![feature(type_alias_impl_trait)]

use embassy_executor::Spawner;
use embassy_sync::{blocking_mutex::raw::CriticalSectionRawMutex, pipe::Pipe};
use esp32c3_hal::{
    clock::ClockControl,
    embassy,
    peripherals::{Peripherals, UART0},
    prelude::*,
    uart::{config::AtCmdConfig, UartRx, UartTx},
    Uart,
};
use esp_backtrace as _;

// Read Buffer Size
const READ_BUF_SIZE: usize = 64;

// End of Transmission Character (Carrige Return -> 13 or 0x0D in ASCII)
const AT_CMD: u8 = 0x0D;

// Declare Pipe sync primitive to share data among Tx and Rx tasks
static DATAPIPE: Pipe<CriticalSectionRawMutex, READ_BUF_SIZE> = Pipe::new();

#[embassy_executor::task]
async fn uart_writer(mut tx: UartTx<'static, UART0>) {
    // Declare write buffer to store Tx characters
    let mut wbuf: [u8; READ_BUF_SIZE] = [0u8; READ_BUF_SIZE];
    loop {
        // Read characters from pipe into write buffer
        DATAPIPE.read(&mut wbuf).await;
        // Transmit/echo buffer contents over UART
        embedded_io_async::Write::write(&mut tx, &wbuf)
            .await
            .unwrap();
        // Transmit a new line
        embedded_io_async::Write::write(&mut tx, &[0x0D, 0x0A])
            .await
            .unwrap();
        // Flush transmit buffer
        embedded_io_async::Write::flush(&mut tx).await.unwrap();
    }
}

#[embassy_executor::task]
async fn uart_reader(mut rx: UartRx<'static, UART0>) {
    // Declare read buffer to store Rx characters
    let mut rbuf: [u8; READ_BUF_SIZE] = [0u8; READ_BUF_SIZE];
    loop {
        // Read characters from UART into read buffer until EOT
        let r = embedded_io_async::Read::read(&mut rx, &mut rbuf[0..]).await;
        match r {
            Ok(len) => {
                // If read succeeds then write recieved characters to pipe
                DATAPIPE.write_all(&rbuf[..len]).await;
            }
            Err(e) => esp_println::println!("RX Error: {:?}", e),
        }
    }
}

#[main]
async fn main(spawner: Spawner) {
    let peripherals = Peripherals::take();
    let system = peripherals.SYSTEM.split();
    let clocks = ClockControl::boot_defaults(system.clock_control).freeze();

    // Initialize Embassy with needed timers
    let timer_group0 = esp32c3_hal::timer::TimerGroup::new(peripherals.TIMG0, &clocks);
    embassy::init(&clocks, timer_group0.timer0);

    // Initialize and configure UART0
    let mut uart0 = Uart::new(peripherals.UART0, &clocks);
    uart0.set_at_cmd(AtCmdConfig::new(None, None, None, AT_CMD, None));
    uart0
        .set_rx_fifo_full_threshold(READ_BUF_SIZE as u16)
        .unwrap();
    // Split UART0 to create seperate Tx and Rx handles
    let (tx, rx) = uart0.split();

    // Spawn Tx and Rx tasks
    spawner.spawn(uart_reader(rx)).ok();
    spawner.spawn(uart_writer(tx)).ok();
}
Enter fullscreen mode Exit fullscreen mode

Conclusion

In this post, a UART application receiving and transmitting from/to a host was created for the ESP32C3 microcontroller. The code leveraged the Pipe synchronization primitive with the embassy async framework to enable a UART echo application. Have any questions? Share your thoughts in the comments below πŸ‘‡.

If you found this post useful, and if Embedded Rust interests you, stay in the know by subscribing to The Embedded Rustacean newsletter:

Subscribe Now to The Embedded Rustacean

πŸ’– πŸ’ͺ πŸ™… 🚩
theembeddedrustacean
Omar Hiari

Posted on January 12, 2024

Join Our Newsletter. No Spam, Only the good stuff.

Sign up to receive the latest update from our blog.

Related