50+ hints JS(ES6+) developer must know (5th part)

stormytalent

StormyTalent

Posted on May 28, 2022

50+ hints JS(ES6+) developer must know (5th part)

Hi, everyone! How are you doing?
Here is StormyTalent again to explain about the 50+ critical JS hints.
Today we're gonna see about Modules, Properties, Variables.

Always use modules (import/export) over a non-standard module system. You can always transpile to your preferred module system.

Modules

const numbers = [1, 2, 3, 4, 5];

// bad
let sum = 0;
for (let num of numbers) {
  sum += num;
}
sum === 15;

// good
let sum = 0;
numbers.forEach((num) => {
  sum += num;
});
sum === 15;

// best (use the functional force)
const sum = numbers.reduce((total, num) => total + num, 0);
sum === 15;

// bad
const increasedByOne = [];
for (let i = 0; i < numbers.length; i++) {
  increasedByOne.push(numbers[i] + 1);
}

// good
const increasedByOne = [];
numbers.forEach((num) => {
  increasedByOne.push(num + 1);
});

// best (keeping it functional)
const increasedByOne = numbers.map((num) => num + 1);
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If you must use generators, or if you disregard our advice, make sure their function signature is spaced properly.

// bad
function * foo() {
  // ...
}

// bad
const bar = function * () {
  // ...
};

// bad
const baz = function *() {
  // ...
};

// bad
const quux = function*() {
  // ...
};

// bad
function*foo() {
  // ...
}

// bad
function *foo() {
  // ...
}

// very bad
function
*
foo() {
  // ...
}

// very bad
const wat = function
*
() {
  // ...
};

// good
function* foo() {
  // ...
}

// good
const foo = function* () {
  // ...
};
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Properties

Use dot notation when accessing properties

const luke = {
  jedi: true,
  age: 28,
};

// bad
const isJedi = luke['jedi'];

// good
const isJedi = luke.jedi;
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Use bracket notation [] when accessing properties with a variable.

const luke = {
  jedi: true,
  age: 28,
};

function getProp(prop) {
  return luke[prop];
}

const isJedi = getProp('jedi');
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Use exponentiation operator ** when calculating exponentiations.

// bad
const binary = Math.pow(2, 10);

// good
const binary = 2 ** 10;
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Variables

Always use const or let to declare variables. Not doing so will result in global variables. We want to avoid polluting the global namespace. Captain Planet warned us of that.

// bad
superPower = new SuperPower();

// good
const superPower = new SuperPower();
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Use one const or let declaration per variable or assignment.

// bad
const items = getItems(),
    goSportsTeam = true,
    dragonball = 'z';

// bad
// (compare to above, and try to spot the mistake)
const items = getItems(),
    goSportsTeam = true;
    dragonball = 'z';

// good
const items = getItems();
const goSportsTeam = true;
const dragonball = 'z';
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Group all your consts and then group all your lets.

// bad
let i, len, dragonball,
    items = getItems(),
    goSportsTeam = true;

// bad
let i;
const items = getItems();
let dragonball;
const goSportsTeam = true;
let len;

// good
const goSportsTeam = true;
const items = getItems();
let dragonball;
let i;
let length;
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Assign variables where you need them, but place them in a reasonable place.

// bad - unnecessary function call
function checkName(hasName) {
  const name = getName();

  if (hasName === 'test') {
    return false;
  }

  if (name === 'test') {
    this.setName('');
    return false;
  }

  return name;
}

// good
function checkName(hasName) {
  if (hasName === 'test') {
    return false;
  }

  const name = getName();

  if (name === 'test') {
    this.setName('');
    return false;
  }

  return name;
}
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Don’t chain variable assignments.

// bad
(function example() {
  // JavaScript interprets this as
  // let a = ( b = ( c = 1 ) );
  // The let keyword only applies to variable a; variables b and c become
  // global variables.
  let a = b = c = 1;
}());

console.log(a); // throws ReferenceError
console.log(b); // 1
console.log(c); // 1

// good
(function example() {
  let a = 1;
  let b = a;
  let c = a;
}());

console.log(a); // throws ReferenceError
console.log(b); // throws ReferenceError
console.log(c); // throws ReferenceError

// the same applies for `const`
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Avoid using unary increments and decrements (++, --)

// bad

const array = [1, 2, 3];
let num = 1;
num++;
--num;

let sum = 0;
let truthyCount = 0;
for (let i = 0; i < array.length; i++) {
  let value = array[i];
  sum += value;
  if (value) {
    truthyCount++;
  }
}

// good

const array = [1, 2, 3];
let num = 1;
num += 1;
num -= 1;

const sum = array.reduce((a, b) => a + b, 0);
const truthyCount = array.filter(Boolean).length;
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Avoid linebreaks before or after = in an assignment. If your assignment violates max-len, surround the value in parens.

// bad
const foo =
  superLongLongLongLongLongLongLongLongFunctionName();

// bad
const foo
  = 'superLongLongLongLongLongLongLongLongString';

// good
const foo = (
  superLongLongLongLongLongLongLongLongFunctionName()
);

// good
const foo = 'superLongLongLongLongLongLongLongLongString';
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Disallow unused variables.

// bad

var some_unused_var = 42;

// Write-only variables are not considered as used.
var y = 10;
y = 5;

// A read for a modification of itself is not considered as used.
var z = 0;
z = z + 1;

// Unused function arguments.
function getX(x, y) {
    return x;
}

// good

function getXPlusY(x, y) {
  return x + y;
}

var x = 1;
var y = a + 2;

alert(getXPlusY(x, y));

// 'type' is ignored even if unused because it has a rest property sibling.
// This is a form of extracting an object that omits the specified keys.
var { type, ...coords } = data;
// 'coords' is now the 'data' object without its 'type' property.
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Thanks for your time.

💖 💪 🙅 🚩
stormytalent
StormyTalent

Posted on May 28, 2022

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