Creating a Mesmerizing Particle Animation with JavaScript
Sohrab zia
Posted on October 1, 2024
This is what we are going to create, move you mouse over the particles to see the effect.
In this article, I'll walk you through the process of creating a captivating particle animation using JavaScript and HTML5 canvas. This project not only enhances your web page's aesthetics but also serves as a fantastic opportunity to delve into some interesting coding concepts. Let’s dive in!
Project Overview
The animation features particles that move in a circular pattern around a center point. When the mouse hovers over the canvas, the particles are attracted to the cursor, creating a dynamic and engaging effect. We’ll utilize the Simplex Noise library to introduce some randomness and make the motion of particles more organic and visually appealing.
Technologies Used
- HTML5 Canvas: For rendering the animation.
- JavaScript: For managing the animation logic.
- CSS: For styling and layout.
- Simplex Noise: To add randomness to the particle movement.
Setting Up the Environment
To get started, create an HTML file and include the Simplex Noise library using the following script tag:
<script src="https://cdnjs.cloudflare.com/ajax/libs/simplex-noise/2.4.0/simplex-noise.min.js"></script>
JavaScript Implementation
Here’s the core part of our animation in JavaScript. We'll define the configuration for the particles and set up the canvas to draw them.
'use strict'; // Enables strict mode to enforce stricter parsing and error handling in JavaScript
// Configuration object for particle system
const config = {
particleCount: 100, // Total number of particles in the system
particlePropCount: 9, // Number of properties each particle has
baseTTL: 1, // Base time-to-live for each particle (in seconds)
rangeTTL: 2, // Range of time-to-live variation (in seconds)
baseSpeed: 0.001, // Base speed of particle movement
rangeSpeed: 0.002, // Variation in particle speed
circularSpeed: 0.001, // Speed of particles' circular motion
baseRadius: 2, // Minimum radius of particles
rangeRadius: 3, // Maximum variation in particle radius
baseHue: 220, // Base hue (color) of particles
rangeHue: 120, // Variation in hue for particle colors
backgroundColor: '#111827', // Color of the background
circleRadius: 250, // Radius of the circular area in which particles move
glowStrength: 10, // Strength of the glow effect around particles
randomnessFactor: 4, // Factor to introduce randomness in particle behavior
trailLength: 10.2, // Length of the trail left by particles
mouseForce: 2, // Increased mouse attraction force to pull particles
mouseRadius: 200 // Radius within which mouse influence affects particles
};
// Additional JavaScript code goes here...
In the above code, we configure various properties for our particles, including their count, speed, radius, color (hue), and the background color of the canvas.
Initializing Particles
We initialize the particles in a circular pattern and assign them random properties:
function initParticles() {
particleProps = new Float32Array(config.particleCount * config.particlePropCount);
const angleIncrement = TAU / config.particleCount;
for (let i = 0; i < config.particleCount; i++) {
initParticle(i * config.particlePropCount, i * angleIncrement);
}
}
function initParticle(i, angleOffset) {
const radius = config.baseRadius + rand(config.rangeRadius);
const hue = config.baseHue + rand(config.rangeHue);
particleProps.set([
Math.cos(angleOffset) * config.circleRadius + canvas.a.width / 2,
Math.sin(angleOffset) * config.circleRadius + canvas.a.height / 2,
0, 0, 0,
config.baseTTL + rand(config.rangeTTL),
config.baseSpeed + rand(config.rangeSpeed),
radius, hue
], i);
}
Drawing Particles
The core animation logic is handled in the draw function, where we update and render the particles continuously:
function draw() {
tick++;
ctx.a.clearRect(0, 0, canvas.a.width, canvas.a.height);
ctx.b.fillStyle = config.backgroundColor;
ctx.b.fillRect(0, 0, canvas.a.width, canvas.a.height);
drawParticles();
renderGlow();
renderToScreen();
requestAnimationFrame(draw);
}
CSS Styling
To ensure our animation looks polished, we’ll use some CSS for styling the body and canvas:
body {
display: flex;
justify-content: center;
align-items: center;
height: 100vh; /* Full viewport height */
margin: 0;
background: #000; /* Optional: background color */
}
.content--canvas {
position: absolute;
top: 0;
z-index: 1;
width: 100vw; /* Full viewport width */
height: 100vh; /* Full viewport height */
}
canvas {
display: block;
}
Feel free to experiment with the particle properties in the configuration object to create your unique animation! Check out the live demo on CodePen and share your thoughts or enhancements in the comments below.
Posted on October 1, 2024
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