Advent of Code #16 (in Crystal)
Caleb Weeks
Posted on December 18, 2023
Today's puzzle didn't seem particularly challenging. I figured that I would have to keep track of cycles and that it was possible to visit a mirror or splitter from multiple sides. But I ran into a snag during part 1 that slowed me down for over an hour. My code worked perfectly fine on the examples and on any scenario that I could think of, but it failed on my input.
Turns out that I was just branching on the splitters before counting them in the path, so my answer was lower than it should have been for the input. Conveniently, the "dumb thing" for part 2 worked fine and gave an answer in just a few minutes.
In my solution, I used enums for the first time. I love that case
does exhaustive checking for enums, and I think it made for pretty readable code. Here it is:
input = File.read("input").strip
grid = input.split("\n").map(&.chars)
enum Direction
Up
Down
Left
Right
end
def move(position, direction)
row, col = position
case direction
in .up? then {row - 1, col}
in .down? then {row + 1, col}
in .left? then {row, col - 1}
in .right? then {row, col + 1}
end
end
def back_slash(direction)
case direction
in .up? then Direction::Left
in .down? then Direction::Right
in .left? then Direction::Up
in .right? then Direction::Down
end
end
def forward_slash(direction)
case direction
in .up? then Direction::Right
in .down? then Direction::Left
in .left? then Direction::Down
in .right? then Direction::Up
end
end
def in_grid(position, grid)
row, col = position
row >= 0 && row < grid.size && col >= 0 && col < grid[row].size
end
def shine(grid, path, start, start_direction)
edge = false
position = start
row, col = position
direction = start_direction
while in_grid(position, grid) && !path.includes?({position, direction})
row, col = position
path << {position, direction}
case grid[row][col]
when '\\'
direction = back_slash(direction)
when '/'
direction = forward_slash(direction)
when '-'
if direction.up? || direction.down?
shine(grid, path, position, Direction::Left)
shine(grid, path, position, Direction::Right)
break
end
when '|'
if direction.left? || direction.right?
shine(grid, path, position, Direction::Up)
shine(grid, path, position, Direction::Down)
break
end
else
end
position = move(position, direction)
end
end
part1 = begin
path = [] of Tuple(Tuple(Int32, Int32), Direction)
shine(grid, path, {0, 0}, Direction::Right)
path.map(&.[0]).uniq.size
end
puts part1
part2 = begin
max = 0
(0...110).each do |i|
path = [] of Tuple(Tuple(Int32, Int32), Direction)
shine(grid, path, {0, i}, Direction::Down)
max = Math.max(max, path.map(&.[0]).uniq.size)
end
(0...110).each do |i|
path = [] of Tuple(Tuple(Int32, Int32), Direction)
shine(grid, path, {109, i}, Direction::Up)
max = Math.max(max, path.map(&.[0]).uniq.size)
end
(0...110).each do |i|
path = [] of Tuple(Tuple(Int32, Int32), Direction)
shine(grid, path, {i, 0}, Direction::Right)
max = Math.max(max, path.map(&.[0]).uniq.size)
end
(0...110).each do |i|
path = [] of Tuple(Tuple(Int32, Int32), Direction)
shine(grid, path, {i, 109}, Direction::Left)
max = Math.max(max, path.map(&.[0]).uniq.size)
end
max
end
puts part2
Posted on December 18, 2023
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