Let's build browser engine! in typescript vol2 Display Command

sanemat

Murahashi [Matt] Kenichi

Posted on April 26, 2019

Let's build browser engine! in typescript vol2 Display Command
// node_modules/.bin/ts-node example/display-command.ts | display

import * as Jimp from "jimp";

import { Rect } from "../src/layout";
import { Canvas, DisplayCommand } from "../src/painting";
import { Color } from "../src/css";
const black = new Color(0, 0, 0, 255);

const canvas = Canvas.Create(200, 100);
canvas.paintItem(new DisplayCommand.SolidColor(black, new Rect(10, 20, 30, 30)));

Jimp.create(canvas.width, canvas.height)
  .then((value: Jimp) => {
    let buffer = value.bitmap.data;
    for (let i = 0; i < canvas.pixels.length; i++) {
      buffer[i * 4] = canvas.pixels[i].r;
      buffer[i * 4 + 1] = canvas.pixels[i].g;
      buffer[i * 4 + 2] = canvas.pixels[i].b;
      buffer[i * 4 + 3] = canvas.pixels[i].a;
    }
    return value.getBufferAsync(Jimp.MIME_PNG);
  })
  .then((value: Buffer) => {
    process.stdout.write(value);
  })
  .catch((error: Error) => {
    console.error(error);
  });
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import { Rect } from "../src/layout";

test("rect", () => {
  expect(new Rect(1, 2, 3, 4).height).toBe(4);
});
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export class Rect {
  x: number;
  y: number;
  width: number;
  height: number;

  constructor(x: number, y: number, width: number, height: number) {
    this.x = x;
    this.y = y;
    this.width = width;
    this.height = height;
  }
}
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import { Canvas, DisplayCommand } from "../src/painting";
import { Color } from "../src/css";
import { Rect } from "../src/layout";

const white = new Color(255, 255, 255, 255);
const black = new Color(0, 0, 0, 255);

test("solid color", () => {
  expect(new DisplayCommand.SolidColor(white, new Rect(0, 0, 0, 0)).format).toEqual(
    DisplayCommand.Format.SolidColor
  );
});

test("canvas paint item", () => {
  const canvas = Canvas.Create(2, 3);
  canvas.paintItem(new DisplayCommand.SolidColor(black, new Rect(0, 0, 1, 1)));
  expect(canvas.pixels).toEqual([black, white, white, white, white, white]);
});
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import { Color } from "./css";
import { Rect } from "./layout";
const mathClamp = require("math-clamp");

export class Canvas {
  // snip

  paintItem(item: DisplayCommand) {
    switch (item.format) {
      case DisplayCommand.Format.SolidColor:
        const rect = item.rect;
        const color = item.color;
        let x0 = mathClamp(rect.x, 0.0, this.width);
        let y0 = mathClamp(rect.y, 0.0, this.height);
        let x1 = mathClamp(rect.x + rect.width, 0.0, this.width);
        let y1 = mathClamp(rect.y + rect.height, 0.0, this.height);
        for (let y = y0; y < y1; y++) {
          for (let x = x0; x < x1; x++) {
            // TODO: alpha compositing with existing pixel
            this.pixels[x + y * this.width] = color;
          }
        }
    }
  }
}

export namespace DisplayCommand {
  export enum Format {
    SolidColor
  }

  export class SolidColor {
    readonly format = Format.SolidColor;
    color: Color;
    rect: Rect;
    constructor(color: Color, rect: Rect) {
      this.color = color;
      this.rect = rect;
    }
  }
}

export type DisplayCommand = DisplayCommand.SolidColor;
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It works!

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sanemat
Murahashi [Matt] Kenichi

Posted on April 26, 2019

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