Angular Konami Code

rfornal

bob.ts

Posted on September 7, 2021

Angular Konami Code

I've had the pleasure of working on several projects where small easter eggs were allowed.

In the most recent, I build an Angular Directive, created a Module, and actually built Unit Tests.

Here's the code.

The Module

File: konami.module.ts

import { NgModule, ModuleWithProviders } from '@angular/core';
import { CommonModule } from '@angular/common';
import { KonamiDirective } from './konami.directive';

export * from './konami.directive';

@NgModule({
  imports: [ CommonModule ],
  declarations: [ KonamiDirective ],
  exports: [ KonamiDirective ]
})
export class KonamiModule {
  static forRoot(): ModuleWithProviders<KonamiModule> {
    return {
      ngModule: KonamiModule
    };
  }
}
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Clearly, this is in the same folder as the Directive.

The Directive

File: konami.directive.ts

import { Directive, EventEmitter, HostListener, Output } from '@angular/core';

@Directive({
  selector: '[konami]'
})
export class KonamiDirective {

  @Output() private konami: EventEmitter<void>;

  private sequence: string[];

  private konamiCode: string[];

  constructor() {
    this.konami = new EventEmitter<void>();
    this.sequence = [];
    this.konamiCode = [
      'arrowup', 'arrowup',
      'arrowdown', 'arrowdown',
      'arrowleft', 'arrowright',
      'arrowleft', 'arrowright',
      'b', 'a'
    ];
  }

  @HostListener('window:keydown', ['$event'])
  handleKeyboardEvent(event: KeyboardEvent) {
    if (event.key) {
      this.sequence.push(event.key.toLowerCase());

      if (this.sequence.length > this.konamiCode.length) {
        this.sequence.shift();
      }

      if (this.isKonamiCode()) {
        this.konami.emit();
      }
    }
  }

  isKonamiCode(): boolean {
    return this.konamiCode.every((code: string, index: number) => code === this.sequence[index]);
  }
}
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And, all this gets tested ...

The Unit Tests

File: konami.directive.spec.ts

import { KonamiDirective } from './konami.directive';

describe('Konami2irective', () => {
  let directive;

  beforeEach(() => {
    directive = new KonamiDirective();
  });

  afterEach(() => {
    directive = null;
  });

  it('should create an instance', () => {
    expect(directive).toBeTruthy();
  });

  it('expects "handleKeyboardEvent" to add keydown to sequence', () => {
    spyOn(directive.konami, 'emit').and.stub();
    spyOn(directive, 'isKonamiCode').and.callThrough();
    const keyEvent = new KeyboardEvent('keydown', { key: 'ArrowUp' });
    directive.sequence = [];

    directive.handleKeyboardEvent(keyEvent);
    expect(directive.sequence).toEqual([ 'arrowup' ]);
    expect(directive.isKonamiCode).toHaveBeenCalled();
    expect(directive.konami.emit).not.toHaveBeenCalled();
  });

  it('expects "handleKeyboardEvent" to trigger a konami emit', () => {
    spyOn(directive.konami, 'emit').and.stub();
    spyOn(directive, 'isKonamiCode').and.callThrough();
    const keyEvent = new KeyboardEvent('keydown', { key: 'A' });
    directive.sequence = ['arrowup', 'arrowup', 'arrowdown', 'arrowdown', 'arrowleft', 'arrowright', 'arrowleft', 'arrowright', 'b'];

    directive.handleKeyboardEvent(keyEvent);
    expect(directive.isKonamiCode).toHaveBeenCalled();
    expect(directive.konami.emit).toHaveBeenCalled();
  });

  it('expects "handleKeyboardEvent" to not work if event had no key detail', () => {
    spyOn(directive.konami, 'emit').and.stub();
    spyOn(directive, 'isKonamiCode').and.callThrough();
    const keyEvent = new KeyboardEvent('keydown', { key: '' });
    directive.sequence = ['arrowup', 'arrowup', 'arrowdown', 'arrowdown', 'arrowleft', 'arrowright', 'arrowleft', 'arrowright', 'a'];

    directive.handleKeyboardEvent(keyEvent);
    expect(directive.isKonamiCode).not.toHaveBeenCalled();
    expect(directive.konami.emit).not.toHaveBeenCalled();
  });

  it('expects "handleKeyboardEvent" to add to the sequence, removing from the front', () => {
    spyOn(directive.konami, 'emit').and.stub();
    spyOn(directive, 'isKonamiCode').and.callThrough();
    directive.sequence = ['arrowup', 'arrowup', 'arrowdown', 'arrowdown', 'arrowleft', 'arrowright', 'arrowleft', 'arrowright', 'b', 'a'];
    const result =  ['arrowup', 'arrowdown', 'arrowdown', 'arrowleft', 'arrowright', 'arrowleft', 'arrowright', 'b', 'a', 'c'];
    const keyEvent = new KeyboardEvent('keydown', { key: 'C' });

    directive.handleKeyboardEvent(keyEvent);
    expect(directive.sequence).toEqual(result);
  });

  it('expects "isKonamiCode" to return true with a correct sequence', () => {
    spyOn(directive.konami, 'emit').and.stub();
    spyOn(directive, 'isKonamiCode').and.callThrough();
    directive.sequence = ['arrowup', 'arrowup', 'arrowdown', 'arrowdown', 'arrowleft', 'arrowright', 'arrowleft', 'arrowright', 'b', 'a'];

    expect(directive.isKonamiCode()).toEqual(true);
  });

});
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Now, with all this in place it needs to be added to the application.

Adding To Angular

File: app.module.ts

import { KonamiModule } from '@shared/konami/konami.module';

@NgModule({
  declarations: [
    ...
  ],
  imports: [
    ...
    KonamiModule,
    ...
  ],
  providers: [],
  bootstrap: [
    ...
  ]
})
export class AppModule { } 
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The Implementation

On a button or div, add the following ...

(konami)="openEasterEgg()"
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Clearly, you would want the openEasterEgg function to do something. I generally have it open a Modal with some reference to the design team.

Enjoy.

💖 💪 🙅 🚩
rfornal
bob.ts

Posted on September 7, 2021

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