How to Visualise MediaPipe’s Face and Face Landmark Detection in 2D and 3D with Rerun
Rerun
Posted on April 29, 2024
The face and face landmark detection technology aims to give the ability of the devices to interpret face movements and facial expressions as commands or inputs. At the core of this technology, a pre-trained machine-learning model analyses the visual input, locates face and identifies face landmarks and blendshape scores (coefficients representing facial expression). Human-Computer Interaction, Robotics, Gaming, and Augmented Reality are among the fields where this technology shows significant promise for applications.
In this example, the MediaPipe Face and Face Landmark Detection solutions were utilized to detect human face, detect face landmarks and identify facial expressions. Rerun was employed to visualize the output of the Mediapipe solution over time to make it easy to analyze the behavior.
Logging and visualizing with Rerun
The visualizations in this example were created with the following Rerun code.
Timelines
For each processed video frame, all data sent to Rerun is associated with the two timelines time and frame_idx.
Logging the face landmarks involves specifying connections between the points, extracting face landmark points and logging them to the Rerun SDK. The 2D points are visualized over the video/image for a better understanding and visualization of the face. The 3D points allows the creation of a 3D model of the face reconstruction for a more comprehensive representation of the face.
The 2D and 3D points are logged through a combination of two archetypes. First, a timeless ClassDescription is logged, that contains the information which maps keypoint ids to labels and how to connect the keypoints. Defining these connections automatically renders lines between them. Second, the actual keypoint positions are logged in 2D and 3D as Points2D and Points3D archetypes, respectively.
Label mapping and keypoint connections
An annotation context is logged with one class ID assigned per facial feature. The class description includes the connections between corresponding keypoints extracted from the MediaPipe face mesh solution. A class ID array is generated to match the class IDs in the annotation context with keypoint indices (to be utilized as the class_ids argument to rr.log).
# Initialize a list of facial feature classes from MediaPipe face mesh solution
classes=[mp.solutions.face_mesh.FACEMESH_LIPS,mp.solutions.face_mesh.FACEMESH_LEFT_EYE,mp.solutions.face_mesh.FACEMESH_LEFT_IRIS,mp.solutions.face_mesh.FACEMESH_LEFT_EYEBROW,mp.solutions.face_mesh.FACEMESH_RIGHT_EYE,mp.solutions.face_mesh.FACEMESH_RIGHT_EYEBROW,mp.solutions.face_mesh.FACEMESH_RIGHT_IRIS,mp.solutions.face_mesh.FACEMESH_FACE_OVAL,mp.solutions.face_mesh.FACEMESH_NOSE,]# Initialize class descriptions and class IDs array
self._class_ids=[0]*mp.solutions.face_mesh.FACEMESH_NUM_LANDMARKS_WITH_IRISESclass_descriptions=[]# Loop through each facial feature class
fori,klassinenumerate(classes):# MediaPipe only provides connections for class, not actual class per keypoint. So we have to extract the
# classes from the connections.
ids=set()forconnectioninklass:ids.add(connection[0])ids.add(connection[1])forid_inids:self._class_ids[id_]=i# Append class description with class ID and keypoint connections
class_descriptions.append(rr.ClassDescription(info=rr.AnnotationInfo(id=i),keypoint_connections=klass,))# Log annotation context for video/landmarker and reconstruction entities
rr.log("video/landmarker",rr.AnnotationContext(class_descriptions),timeless=True)rr.log("reconstruction",rr.AnnotationContext(class_descriptions),timeless=True)rr.log("reconstruction",rr.ViewCoordinates.RDF,timeless=True)# properly align the 3D face in the viewer
Withthebelowannotation,thekeypointswillbeconnectedwithlinestoenhancevisibilityinthevideo/detectorentity.rr.log("video/detector",rr.ClassDescription(info=rr.AnnotationInfo(id=0),keypoint_connections=[(0,1),(1,2),(2,0),(2,3),(0,4),(1,5)]),timeless=True,)
Blendshapes are essentially predefined facial expressions or configurations that can be detected by the face landmark detection model. Each blendshape typically corresponds to a specific facial movement or expression, such as blinking, squinting, smiling, etc.
The blendshapes are logged along with their corresponding scores.
Visualize streams of multimodal data. Fast, easy to use, and simple to integrate. Built in Rust using egui.
Build time aware visualizations of multimodal data
Use the Rerun SDK (available for C++, Python and Rust) to log data like images, tensors, point clouds, and text. Logs are streamed to the Rerun Viewer for live visualization or to file for later use.
importrerunasrr# pip install rerun-sdkrr.init("rerun_example_app")
rr.connect() # Connect to a remote viewer# rr.spawn() # Spawn a child process with a viewer and connect# rr.save("recording.rrd") # Stream all logs to disk# Associate subsequent data with 42 on the “frame” timelinerr.set_time_sequence("frame", 42)
# Log colored 3D points to the entity at `path/to/points`rr.log("path/to/points", rr.Points3D(positions, colors=colors