WebGL + WebAssembly + Typography
Prathyush
Posted on March 12, 2020
Hey devs!
First time poster here. There is this idea described by Alan Kay about exploring three distinct subject matters simultaneously until they meet at a common point. I am adopting that approach to build a bezier editor using the new web technologies: WebAssembly and WebGL.
I have an idea to build a typeface editor and try out some of the cool bezier types like Spiro and Hobby splines as I think the current quad/cubic bezier splines are a bit of a local minima when it comes to typeface design.
I will be sharing my journey here as I explore these technologies and approaches. Hope I will be able to share the cool things that I learn along this journey and communicate them in a way that will be helpful for someone exploring similar trails.
I will be trying to do a journal log per day on this journey. Hope I can keep up the momentum and see this through. Glad to be on dev.to!
Cheers,
Prathyush
Posted on March 12, 2020
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