Arcology Roguelike Lifestream E2
pieterjoubert
Posted on November 17, 2019
Episode 2: Procedural General
In this episode I look at creating the first part of the Procedural Generation for the Levels of the game. This part includes reading in templates from files for the various Rooms that will be generated in the game.
I end the video of by displaying a full room template using prefabs created from basic Unity 3D shapes.
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pieterjoubert
Posted on November 17, 2019
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