How to Add Native Code to a Flutter App using Platform Views on iOS

orkon

Alex Rudenko

Posted on July 23, 2019

How to Add Native Code to a Flutter App using Platform Views on iOS

In this tutorial, we learn how to add native components to a Flutter app on iOS. For the Android guide, see the previus post of mine.

Step 1. Define a wrapper component in Flutter

The component will be used throughout your app and the communication with native code will be encapsulated within. In this tutorial, we create a WebView component as follows. Note that the code is exactly the same as for Android except for an extra branch to support iOS.

import 'dart:async';
import 'package:flutter/foundation.dart';
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';

typedef void WebViewCreatedCallback(WebViewController controller);

class WebView extends StatefulWidget {
  const WebView({
    Key key,
    this.onWebViewCreated,
  }) : super(key: key);

  final WebViewCreatedCallback onWebViewCreated;

  @override
  State<StatefulWidget> createState() => WebViewState();
}

class WebViewState extends State<WebView> {
  @override
  Widget build(BuildContext context) {
    if (defaultTargetPlatform == TargetPlatform.android) {
      return AndroidView(
        viewType: 'webview',
        onPlatformViewCreated: _onPlatformViewCreated,
      );
    } else if (defaultTargetPlatform == TargetPlatform.iOS) {
      return UiKitView(
        viewType: 'webview',
        onPlatformViewCreated: _onPlatformViewCreated,
      );
    }
    // TODO add other platforms
    return Text(
        '$defaultTargetPlatform is not yet supported by the map view plugin');
  }

  void _onPlatformViewCreated(int id) {
    if (widget.onWebViewCreated == null) {
      return;
    }
    widget.onWebViewCreated(new WebViewController(id));
  }
}

class WebViewController {
  WebViewController(int id) {
    this._channel = new MethodChannel('webview$id');
  }

  MethodChannel _channel;

  Future<void> loadUrl(String url) async {
    return _channel.invokeMethod('loadUrl', url);
  }
}

In this code, we declare WebView as a stateful widget. The state of the widget is defined in WebViewState. In the build method we check that the platform is iOS, and create an UiKitView. viewType is needed to be able to connect the native code to this UiKitView. Once the view is created, we instantiate WebViewController and to give control over the view to the parent code.

In WebViewController we create a method channel which has a unique name for every instance of the component. Communication between native code and Flutter happens via bidirectional async method channels. In loadUrl we send a message to a channel to invoke the loadUrl method of the native component and give a URL to load.

Step 2. Define native components

Go to the ios -> Runner. This is where we place our native code. First, we add a registration call to AppDelegate.swift:

let controller = window?.rootViewController as! FlutterViewController
let webviewFactory = WebviewFactory(controller: controller)

registrar(forPlugin: "webview").register(webviewFactory, withId: "webview")

The string webview here should match the viewType used in the previous step. This code tells the app that WebViewFactory is used to create instances for this view type.

Next, we define the factory in WebViewFactory.swift:

import Foundation

public class WebviewFactory : NSObject, FlutterPlatformViewFactory {
    let controller: FlutterViewController

    init(controller: FlutterViewController) {
        self.controller = controller
    }

    public func create(
        withFrame frame: CGRect,
        viewIdentifier viewId: Int64,
        arguments args: Any?
    ) -> FlutterPlatformView {
        let channel = FlutterMethodChannel(
            name: "webview" + String(viewId),
            binaryMessenger: controller
        )
        return MyWebview(frame, viewId: viewId, channel: channel, args: args)
    }
}

The factory creates instances of MyWebview which is our native implementation of the component. We define it in MyWebview.swift:


import Foundation
import UIKit
import WebKit

public class MyWebview: NSObject, FlutterPlatformView, WKScriptMessageHandler, WKNavigationDelegate {
    let frame: CGRect
    let viewId: Int64
    let channel: FlutterMethodChannel
    let webview: WKWebView

    init(_ frame: CGRect, viewId: Int64, channel: FlutterMethodChannel, args: Any?) {
        self.frame = frame
        self.viewId = viewId
        self.channel = channel

        let config = WKWebViewConfiguration()
        let webview = WKWebView(frame: frame, configuration: config)

        self.webview = webview

        super.init()

        channel.setMethodCallHandler({
            (call: FlutterMethodCall, result: FlutterResult) -> Void in
            if (call.method == "loadUrl") {
                let url = call.arguments as! String
                webview.load(URLRequest(url: URL(string: url)!))
            }
        })
    }

    public func view() -> UIView {
        return self.webview
    }

In this class, we create the native WKWebView provided by iOS and a method channel. We use the same name for the method channel so that messages are routed to the correct Flutter instance.

We also dispatch different calls and handle loadUrl. This class is the place where you can implement additional features. For example, configure the webview for your needs.

Now the plugin is complete, and you can use it in your Flutter code.

originally published at https://60devs.com/how-to-add-native-code-to-flutter-app-using-platform-views-ios.html

💖 💪 🙅 🚩
orkon
Alex Rudenko

Posted on July 23, 2019

Join Our Newsletter. No Spam, Only the good stuff.

Sign up to receive the latest update from our blog.

Related