Neo
Posted on January 19, 2018
Nowadays many applications offer in-app chat and messenger features to their users. The in-app messenger can be useful for things like live support chatting or in-app messaging with other application users.
In this article, we are going to explore how to use Pusher Chatkit (which is in beta at the time of writing this article) and SlackTextViewController
to create a chat application.
TIP
SlackTextViewController
is a drop-in UIViewController subclass with a growing text input view and other useful messaging features. It is meant to be a replacement for UITableViewController & UICollectionViewController.**
Here is a screen recording of our application in action:
Requirements
To follow along with the tutorial, you will need the requirements listed below:
- Xcode 7 or higher.
- Knowledge of Swift and Xcode interface builder.
- Cocoapods installed on your machine.
- Node.js and NPM installed on your machine.
- Basic knowledge of JavaScript (Node.js and Express).
- A Pusher Chatkit application. Create one here.
Assuming you have all the requirements let us start.
Creating our Chatkit Application
Go to the Chatkit page, create an account and create a Chatkit application from the dashboard.
Follow the “Getting Started” wizard until the end so it helps you create a new user account and a new chat room.
In that same screen, after you have completed the “Get Started” wizard, click on “Keys” to get your applications ‘Instance Locator’ and ‘Key’. You will need these values to make requests to the Chatkit API.
That’s all! Now let us create a backend that will help our application in communicating with the Chatkit API.
Creating a Node.js Backend for Pusher Chatkit
Before we create our iOS application, let us create a Node.js backend for the application. The application will talk to the backend to do things like retrieve the token required to make requests.
Open your terminal and in there create a new directory where the web application will reside. In this web application, we will define some routes that will contain logic for making requests to the Chatkit API.
Run the command below to create the directory that will contain our web application:
$ mkdir ChattrBackend
Create a new package.json
file in the root of the directory and paste the contents below:
{
"main": "index.js",
"dependencies": {
"body-parser": "^1.17.2",
"express": "^4.15.3",
"pusher-chatkit-server": "^0.5.0"
}
}
Now open terminal and run the command below to start installing the dependencies:
$ npm install
When the installation is complete, create a new index.js
file and paste the content below:
// Pull in the libraries
const express = require('express');
const bodyParser = require('body-parser');
const app = express();
const Chatkit = require('pusher-chatkit-server');
const chatkit = new Chatkit.default(require('./config.js'))
// Express Middlewares
app.use(bodyParser.json());
app.use(bodyParser.urlencoded({ extended: false }));
// --------------------------------------------------------
// Creates a new user using the Chatkit API
// --------------------------------------------------------
app.post('/users', (req, res) => {
let username = req.body.username;
chatkit.createUser(username, username)
.then(r => res.json({username}))
.catch(e => res.json({error: e.error_description, type: e.error_type}))
})
// --------------------------------------------------------
// Generate a token and return it
// --------------------------------------------------------
app.post('/auth', (req, res) => {
let resp = chatkit.authenticate({grant_type: req.body.grant_type}, req.query.user_id)
res.json(resp)
});
// --------------------------------------------------------
// Index
// --------------------------------------------------------
app.get('/', (req, res) => {
res.json("It works!");
});
// --------------------------------------------------------
// Handle 404 errors
// --------------------------------------------------------
app.use((req, res, next) => {
let err = new Error('Not Found');
err.status = 404;
next(err);
});
// --------------------------------------------------------
// Serve application
// --------------------------------------------------------
app.listen(4000, function(){
console.log('App listening on port 4000!')
});
In the code above we have a sample Express application. The application has 2 main routes. The /users
route creates a new user using the Chatkit API. The created user can then request a token using the /auth route
. Tokens are used to validate the identity of a user making a request to the Chatkit API.
Finally, let us create a config.js
file in the same root directory. This is where we will define the Chatkit keys. Paste the contents below into the file:
module.exports = {
instanceLocator: "PUSHER_CHATKIT_INSTANCE_LOCATOR",
key: "PUSHER_CHATKIT_KEY",
}
Remember to replace *PUSHER_CHATKIT_*
*INSTANCE_*
*LOCATOR*
and *PUSHER_CHATKIT_KEY*
with the actual values for your Chatkit application. You can find the values in the “Keys” section of the Chatkit dashboard.
Now we are done creating the Node.js application. Run the command below to start the Node.js application:
$ node index.js
TIP: You may want to keep the terminal window open and launch another terminal window to keep the Node.js server running.
Creating our iOS Application
Launch Xcode and create a “Single View App” project.
Installing Our Cocoapods Packages
When you have created the application, close Xcode and launch a new terminal window. cd
to the root of the directory of your mobile application. Run the command below to initialize Cocoapods on the project:
$ pod init
This will create a new Podfile
. In this file, we can define our Cocoapods dependencies. Open the file and paste the following:
platform :ios, '10.0'
target 'Chattr' do
use_frameworks!
pod 'PusherChatkit', '~> 0.4.0'
pod 'Alamofire', '~> 4.5.1'
pod 'SlackTextViewController', git: 'https://github.com/slackhq/SlackTextViewController.git', branch: 'master'
end
Now run pod install
to install the dependencies.
NOTE:
SlackTextViewController
has a bug in iOS 11 where the text view does not respond to clicks**. Although it’s been fixed in version**1.9.6
, that version was not available to Cocoapods at the time of writing this article, so we had to pull the master in the Podfile.**
When the installation is complete, open the new .xcworkspace
file that was generated by Cocoapods in the root of your project. This will launch Xcode.
Configuring our iOS Application
In Xcode, open the AppDelegate.swift
file and replace the contents of the file with the following code:
import UIKit
struct AppConstants {
static let ENDPOINT = "http://localhost:4000"
static let INSTANCE_LOCATOR = "PUSHER_CHATKIT_INSTANCE_LOCATOR"
}
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
window?.backgroundColor = UIColor.white
return true
}
}
In the AppConstants
struct we have defined the ENDPOINT
and INSTANCE_LOCATOR
. The ENDPOINT
is the URL to the remote web server where your Node.js application resides. The INSTANCE_LOCATOR
contains the instance locator provided for your Chatkit application in the Pusher Chatkit dashboard.
Now let us focus on creating the storyboard and other parts.
Creating Our Application’s Storyboard and Controllers
Open the Main.storyboard
file and, in there, we will create the application’s interface. We will have four scenes on our storyboard. These will look something like the screenshot below:
In the first View Controller scene, let’s create a LoginViewController
and link it to the View Controller scene in the storyboard. Create the new View Controller and paste in the code below:
import UIKit
import Alamofire
class LoginViewController: UIViewController {
var username: String!
@IBOutlet weak var loginButton: UIButton!
@IBOutlet weak var textField: UITextField!
}
extension LoginViewController {
// MARK: Initialize
override func viewDidLoad() {
super.viewDidLoad()
self.loginButton.isEnabled = false
self.loginButton.addTarget(self, action: #selector(loginButtonPressed), for: .touchUpInside)
self.textField.addTarget(self, action: #selector(typingUsername), for: .editingChanged)
}
// MARK: Navigation
override func prepare(for segue: UIStoryboardSegue, sender: Any?) -> Void {
if segue.identifier == "loginSegue" {
let ctrl = segue.destination as! UINavigationController
let actualCtrl = ctrl.viewControllers.first as! RoomListTableViewController
actualCtrl.username = self.username
}
}
// MARK: Helpers
@objc func typingUsername(_ sender: UITextField) {
self.loginButton.isEnabled = sender.text!.characters.count >= 3
}
@objc func loginButtonPressed(_ sender: Any) {
let payload: Parameters = ["username": self.textField.text!]
self.loginButton.isEnabled = false
Alamofire.request(AppConstants.ENDPOINT + "/users", method: .post, parameters: payload).validate().responseJSON { (response) in
switch response.result {
case .success(_):
self.username = self.textField.text!
self.performSegue(withIdentifier: "loginSegue", sender: self)
case .failure(let error):
print(error)
}
}
}
}
In the code above, we have defined two @IBOutlets
that we will connect to the View Controller scene in the storyboard. In the prepare
method, we prepare for the navigation to the RoomListTableViewController
by setting the username
property in that class. In the loginButtonPressed
handler we fire a request to the Node.js application we created earlier to create the new user.
Open the storyboard and link the first scene to the LoginViewController
class. Add a UIButton
and a UITextField
to the view controller scene. Now connect the UITextField
to the textField
property as a referencing outlet and also connect the UIButton
to the loginButton
property as a referencing outlet.
Next, add a Navigation Controller to the storyboard. Create a manual Segue between the View Controller and the Navigation Controller and set the ID of this segue to loginSegue
.
Next, create a new controller called RoomListTableViewController
. In the Main.storyboard
file, set this new class as the custom class for the TableViewController attached to the Navigation Controller. Now in the RoomListTableViewController
class, replace the contents with the following code:
import UIKit
import PusherChatkit
class RoomListTableViewController: UITableViewController {
var username: String!
var selectedRoom: PCRoom?
var currentUser: PCCurrentUser!
var availableRooms = [PCRoom]()
var activityIndicator = UIActivityIndicatorView()
}
// MARK: - Initialize -
extension RoomListTableViewController: PCChatManagerDelegate {
override func viewDidLoad() -> Void {
super.viewDidLoad()
self.setNavigationItemTitle()
self.initActivityIndicator()
self.initPusherChatkit()
}
private func setNavigationItemTitle() -> Void {
self.navigationItem.title = "Rooms"
}
private func initActivityIndicator() -> Void {
self.activityIndicator = UIActivityIndicatorView(frame: CGRect(x: 0, y: 0, width: 40, height: 40))
self.activityIndicator.activityIndicatorViewStyle = UIActivityIndicatorViewStyle.gray
self.activityIndicator.center = self.view.center
self.view.addSubview(self.activityIndicator)
self.activityIndicator.startAnimating()
}
private func initPusherChatkit() -> Void {
self.initPusherChatManager { [weak self] (currentUser) in
guard let strongSelf = self else { return }
strongSelf.currentUser = currentUser
strongSelf.activityIndicator.stopAnimating()
strongSelf.tableView.reloadData()
}
}
private func initPusherChatManager(completion: @escaping (_ success: PCCurrentUser) -> Void) -> Void {
let chatManager = ChatManager(
instanceId: AppConstants.INSTANCE_LOCATOR,
tokenProvider: PCTokenProvider(url: AppConstants.ENDPOINT + "/auth", userId: username)
)
chatManager.connect(delegate: self) { (user, error) in
guard error == nil else { return }
guard let user = user else { return }
// Get a list of all rooms. Attempt to join the room.
user.getAllRooms { rooms, error in
guard error == nil else { return }
self.availableRooms = rooms!
rooms!.forEach { room in
user.joinRoom(room) { room, error in
guard error == nil else { return }
}
}
DispatchQueue.main.async {
self.tableView.reloadData()
}
}
DispatchQueue.main.async {
completion(user)
}
}
}
}
// MARK: - UITableViewController Overrides -
extension RoomListTableViewController {
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return self.availableRooms.count
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let roomTitle = self.availableRooms[indexPath.row].name
let cell = tableView.dequeueReusableCell(withIdentifier: "RoomCell", for: indexPath)
cell.textLabel?.text = "\(roomTitle)"
return cell
}
override func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
self.selectedRoom = self.availableRooms[indexPath.row]
self.performSegue(withIdentifier: "segueToRoomViewController", sender: self)
}
}
// MARK: - Navigation -
extension RoomListTableViewController {
override func prepare(for segue: UIStoryboardSegue, sender: Any?) -> Void {
if segue.identifier == "segueToRoomViewController" {
let roomViewController = segue.destination as! RoomViewController
roomViewController.room = self.selectedRoom
roomViewController.currentUser = self.currentUser
}
}
}
This class is meant to show all the available chat rooms that users can connect to and chat on. Let’s see what some parts of the class do.
The first extension contains the initializers. In the viewDidLoad
method we set up the controller title, activity indicator, and Pusher Chatkit.
In the initPusherChatManager
, we initialize a tokenProvider
which fetches a token from our Node.js endpoint. We then create a chatManager
with our Chatkit application’s instance locator and the tokenProvider
, and connect to Chatkit.
In the second extension, we override some table view controller methods. We do this so we can display the channel names in rows. In the last method of the second extension on line 100, we call the method performSegue(withIdentifier:
"segueToRoomViewController", sender: self)
which will navigate the page to a new View Controller.
The last extension has the prepare
method. This prepares the View Controller we are navigating to before we get there. Now, let’s create the View Controller and the segue needed to access it.
For our last storyboard scene, create a RoomViewController
class. In the Main.storyboard
file, drag in a final View Controller to the board.
Set the custom class of the new view controller to RoomViewController
. Also, create a manual segue from the table view controller to it and name the segue segueToRoomViewController
:
Open the RoomViewController
class and replace the contents with the following:
import UIKit
import PusherChatkit
import SlackTextViewController
class RoomViewController: SLKTextViewController, PCRoomDelegate {
var room: PCRoom!
var messages = [Message]()
var currentUser: PCCurrentUser!
override var tableView: UITableView {
get { return super.tableView! }
}
}
// MARK: - Initialize -
extension RoomViewController {
override func viewDidLoad() {
super.viewDidLoad()
self.subscribeToRoom()
self.setNavigationItemTitle()
self.configureSlackTableViewController()
}
private func subscribeToRoom() -> Void {
self.currentUser.subscribeToRoom(room: self.room, roomDelegate: self)
}
private func setNavigationItemTitle() -> Void {
self.navigationItem.title = self.room.name
}
private func configureSlackTableViewController() -> Void {
self.bounces = true
self.isInverted = true
self.shakeToClearEnabled = true
self.isKeyboardPanningEnabled = true
self.textInputbar.maxCharCount = 256
self.tableView.separatorStyle = .none
self.textInputbar.counterStyle = .split
self.textInputbar.counterPosition = .top
self.textInputbar.autoHideRightButton = true
self.textView.placeholder = "Enter Message...";
self.shouldScrollToBottomAfterKeyboardShows = false
self.textInputbar.editorTitle.textColor = UIColor.darkGray
self.textInputbar.editorRightButton.tintColor = UIColor(red: 0/255, green: 122/255, blue: 255/255, alpha: 1)
self.tableView.register(MessageCell.classForCoder(), forCellReuseIdentifier: MessageCell.MessengerCellIdentifier)
self.autoCompletionView.register(MessageCell.classForCoder(), forCellReuseIdentifier: MessageCell.AutoCompletionCellIdentifier)
}
}
// MARK: - UITableViewController Overrides -
extension RoomViewController {
override class func tableViewStyle(for decoder: NSCoder) -> UITableViewStyle {
return .plain
}
override func numberOfSections(in tableView: UITableView) -> Int {
return 1
}
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
if tableView == self.tableView {
return self.messages.count
}
return 0
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
return self.messageCellForRowAtIndexPath(indexPath)
}
override func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
if tableView == self.tableView {
let message = self.messages[(indexPath as NSIndexPath).row]
if message.text.characters.count == 0 {
return 0
}
let paragraphStyle = NSMutableParagraphStyle()
paragraphStyle.lineBreakMode = .byWordWrapping
paragraphStyle.alignment = .left
let pointSize = MessageCell.defaultFontSize()
let attributes = [
NSAttributedStringKey.font: UIFont.systemFont(ofSize: pointSize),
NSAttributedStringKey.paragraphStyle: paragraphStyle
]
var width = tableView.frame.width - MessageCell.kMessageTableViewCellAvatarHeight
width -= 25.0
let titleBounds = (message.username as NSString!).boundingRect(
with: CGSize(width: width, height: CGFloat.greatestFiniteMagnitude),
options: .usesLineFragmentOrigin,
attributes: attributes,
context: nil
)
let bodyBounds = (message.text as NSString!).boundingRect(
with: CGSize(width: width, height: CGFloat.greatestFiniteMagnitude),
options: .usesLineFragmentOrigin,
attributes: attributes,
context: nil
)
var height = titleBounds.height
height += bodyBounds.height
height += 40
if height < MessageCell.kMessageTableViewCellMinimumHeight {
height = MessageCell.kMessageTableViewCellMinimumHeight
}
return height
}
return MessageCell.kMessageTableViewCellMinimumHeight
}
}
// MARK: - Overrides -
extension RoomViewController {
override func keyForTextCaching() -> String? {
return Bundle.main.bundleIdentifier
}
override func didPressRightButton(_ sender: Any!) {
self.textView.refreshFirstResponder()
self.sendMessage(textView.text)
super.didPressRightButton(sender)
}
}
// MARK: - Delegate Methods -
extension RoomViewController {
public func newMessage(message: PCMessage) {
let msg = self.PCMessageToMessage(message)
let indexPath = IndexPath(row: 0, section: 0)
let rowAnimation: UITableViewRowAnimation = self.isInverted ? .bottom : .top
let scrollPosition: UITableViewScrollPosition = self.isInverted ? .bottom : .top
DispatchQueue.main.async {
self.tableView.beginUpdates()
self.messages.insert(msg, at: 0)
self.tableView.insertRows(at: [indexPath], with: rowAnimation)
self.tableView.endUpdates()
self.tableView.scrollToRow(at: indexPath, at: scrollPosition, animated: true)
self.tableView.reloadRows(at: [indexPath], with: .automatic)
self.tableView.reloadData()
}
}
}
// MARK: - Helpers -
extension RoomViewController {
private func PCMessageToMessage(_ message: PCMessage) -> Message {
return Message(id: message.id, username: message.sender.displayName, text: message.text)
}
private func sendMessage(_ message: String) -> Void {
guard let room = self.room else { return }
self.currentUser?.addMessage(text: message, to: room, completionHandler: { (messsage, error) in
guard error == nil else { return }
})
}
private func messageCellForRowAtIndexPath(_ indexPath: IndexPath) -> MessageCell {
let cell = self.tableView.dequeueReusableCell(withIdentifier: MessageCell.MessengerCellIdentifier) as! MessageCell
let message = self.messages[(indexPath as NSIndexPath).row]
cell.bodyLabel().text = message.text
cell.titleLabel().text = message.username
cell.usedForMessage = true
cell.indexPath = indexPath
cell.transform = self.tableView.transform
return cell
}
}
The class above extends SlackTableViewController
which automatically gives it access to some cool features of that controller. In the code above, we broke the class into 5 extensions. Let’s take each extension and explain a little about what is going on in them.
In the first extension, we subscribe to the room, set the room name as the page title and configure the SlackTableViewController
. In the configureSlackTableViewController
method, we simply customise parts of our SlackTableViewController
.
In the second extension, we override the table view controller methods; we set the number of sections, the number of rows, and also the Message
to be shown on each row; and we also calculate the dynamic height of each cell depending on the characters the message has.
In the third extension, we have the didPressRightButton
function which is called anytime the user presses send to send a message.
In the fourth extension, we have the functions available from the PCRoomDelegate. In the newMessage function we send the message to Chatkit and then we reload the table to display the newly added data.
In the fifth and final extension, we define functions that are meant to be helpers. The PCMessageToMessage method converts a PCMessage
to our own Message
struct (we will define this later). The sendMessage
method sends the message to the Chatkit API. Finally, we have the messageCellForRowAtIndexPath
method. This method simply gets the message attached to a particular row using the indexPath
.
Now create a new class called MessageCell
. This will be the View class where we will customise everything about how a single chat cell will look. In the file, replace the contents with the one below:
import UIKit
import SlackTextViewController
struct Message {
var id: Int!
var username: String!
var text: String!
}
class MessageCell: UITableViewCell {
static let kMessageTableViewCellMinimumHeight: CGFloat = 50.0;
static let kMessageTableViewCellAvatarHeight: CGFloat = 30.0;
static let MessengerCellIdentifier: String = "MessengerCell";
static let AutoCompletionCellIdentifier: String = "AutoCompletionCell";
var _titleLabel: UILabel?
var _bodyLabel: UILabel?
var _thumbnailView: UIImageView?
var indexPath: IndexPath?
var usedForMessage: Bool?
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
override init(style: UITableViewCellStyle, reuseIdentifier: String?) {
super.init(style: style, reuseIdentifier: reuseIdentifier)
self.selectionStyle = .none
self.backgroundColor = UIColor.white
configureSubviews()
}
func configureSubviews() {
contentView.addSubview(thumbnailView())
contentView.addSubview(titleLabel())
contentView.addSubview(bodyLabel())
let views: [String:Any] = [
"thumbnailView": thumbnailView(),
"titleLabel": titleLabel(),
"bodyLabel": bodyLabel()
]
let metrics = [
"tumbSize": MessageCell.kMessageTableViewCellAvatarHeight,
"padding": 15,
"right": 10,
"left": 5
]
contentView.addConstraints(NSLayoutConstraint.constraints(
withVisualFormat: "H:|-left-[thumbnailView(tumbSize)]-right-[titleLabel(>=0)]-right-|",
options: [],
metrics: metrics,
views: views
))
contentView.addConstraints(NSLayoutConstraint.constraints(
withVisualFormat: "H:|-left-[thumbnailView(tumbSize)]-right-[bodyLabel(>=0)]-right-|",
options: [],
metrics: metrics,
views: views
))
contentView.addConstraints(NSLayoutConstraint.constraints(
withVisualFormat: "V:|-right-[thumbnailView(tumbSize)]-(>=0)-|",
options: [],
metrics: metrics,
views: views
))
if (reuseIdentifier == MessageCell.MessengerCellIdentifier) {
contentView.addConstraints(NSLayoutConstraint.constraints(
withVisualFormat: "V:|-right-[titleLabel(20)]-left-[bodyLabel(>=0@999)]-left-|",
options: [],
metrics: metrics,
views: views
))
}
else {
contentView.addConstraints(NSLayoutConstraint.constraints(
withVisualFormat: "V:|[titleLabel]|",
options: [],
metrics: metrics,
views: views
))
}
}
// MARK: Getters
override func prepareForReuse() {
super.prepareForReuse()
selectionStyle = .none
let pointSize: CGFloat = MessageCell.defaultFontSize()
titleLabel().font = UIFont.boldSystemFont(ofSize: pointSize)
bodyLabel().font = UIFont.systemFont(ofSize: pointSize)
titleLabel().text = ""
bodyLabel().text = ""
}
func titleLabel() -> UILabel {
if _titleLabel == nil {
_titleLabel = UILabel()
_titleLabel?.translatesAutoresizingMaskIntoConstraints = false
_titleLabel?.backgroundColor = UIColor.clear
_titleLabel?.isUserInteractionEnabled = false
_titleLabel?.numberOfLines = 0
_titleLabel?.textColor = UIColor.gray
_titleLabel?.font = UIFont.boldSystemFont(ofSize: MessageCell.defaultFontSize())
}
return _titleLabel!
}
func bodyLabel() -> UILabel {
if _bodyLabel == nil {
_bodyLabel = UILabel()
_bodyLabel?.translatesAutoresizingMaskIntoConstraints = false
_bodyLabel?.backgroundColor = UIColor.clear
_bodyLabel?.isUserInteractionEnabled = false
_bodyLabel?.numberOfLines = 0
_bodyLabel?.textColor = UIColor.darkGray
_bodyLabel?.font = UIFont.systemFont(ofSize: MessageCell.defaultFontSize())
}
return _bodyLabel!
}
func thumbnailView() -> UIImageView {
if _thumbnailView == nil {
_thumbnailView = UIImageView()
_thumbnailView?.translatesAutoresizingMaskIntoConstraints = false
_thumbnailView?.isUserInteractionEnabled = false
_thumbnailView?.backgroundColor = UIColor(white: 0.9, alpha: 1.0)
_thumbnailView?.layer.cornerRadius = MessageCell.kMessageTableViewCellAvatarHeight / 2.0
_thumbnailView?.layer.masksToBounds = true
}
return _thumbnailView!
}
class func defaultFontSize() -> CGFloat {
var pointSize: CGFloat = 16.0
let contentSizeCategory: String = String(describing: UIApplication.shared.preferredContentSizeCategory)
pointSize += SLKPointSizeDifferenceForCategory(contentSizeCategory)
return pointSize
}
}
In the code above, we create a class that extends UITableViewCell
. This class is going to be used by SlackTextViewController
as the class for each message row. It was registered in the RoomsViewController
when configuring the SlackTextViewController
.
Testing Our Pusher Chatkit Application
To instruct your iOS app connect to your local Node.js server you will need to make some changes. In the info.plist file
, add the keys as seen below:
With this change, you can build and run your application and it will talk directly with your local web application. Now you can run your application.
Conclusion
In this tutorial, we were able to create a simple chat application using SlackTextViewController
and the power of the Pusher Chatkit SDK. Hopefully, you have learned a thing or two on how you can integrate Pusher Chatkit into existing technologies and how it can power messaging in your application.
The source code for this application is available on GitHub.
This blog post first appeared on the Pusher Blog
Posted on January 19, 2018
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