.NET 6.0 console app - Configuration, tricks and tips

krusty93

Andrea Grillo

Posted on March 17, 2021

.NET 6.0 console app - Configuration, tricks and tips

One of the biggest .NET benefit is the flexibility and the portability of its features.
As ASP.NET Core relies on the IHostBuilder, we can do the same with a classic console application.
This approach will help us to have a basic infrastructure in our application, including the support for logging, dependency injection, app settings and so on.

To start with this, add the Microsoft.Extensions.Hosting NuGet package to your project and replace the "Hello World template" with this code:



class Program
{
    static async Task<int> Main(string[] args)
    {
        var host = CreateHostBuilder();
        await host.RunConsoleAsync();
        return Environment.ExitCode;
    }

    private static IHostBuilder CreateHostBuilder()
    {
        return Host.CreateDefaultBuilder();
    }
}


Enter fullscreen mode Exit fullscreen mode

Doing this, we are asking for an HostBuilder instance with the default infrastructure implementation.
The RunConsoleAsync starts the host builder with the "classic console" capabilities, such as the listener for the CTRL+C shortcut. Finally, it returns the application exit code (default is 0).
This is a starting point; now we can extend our capabilities.

IHostedService

The Main method is the application entry point, but we now need to continue the execution of our app. To achieve this, add a class that implement the IHostedService interface and register it to the IoC container using the extension method AddHostedService:



private static IHostBuilder CreateHostBuilder()
{
    return Host.CreateDefaultBuilder()
        .ConfigureServices(services =>
        {
            services.AddHostedService<Worker>();
        });
}

public class Worker : IHostedService
{
    public Task StartAsync(CancellationToken cancellationToken)
    {
        throw new NotImplementedException();
    }

    public Task StopAsync(CancellationToken cancellationToken)
    {
        throw new NotImplementedException();
    }
}


Enter fullscreen mode Exit fullscreen mode

Now at the startup, the application runs the StartAsync method;
Instead StopAsync is executed when the is going to be terminated.

Use the Dependency Injection

We can now use the dependency injection system provided by .NET.
In the ConfigureServices method, add the services you need to run your application:



public class MyService : IMyService
{
    public async Task PerformLongTaskAsync()
    {
        await Task.Delay(5000);
    }
}

public interface IMyService
{
    Task PerformLongTaskAsync();
}

public class Worker : IHostedService
{
    private readonly IMyService _myService;

    public Worker(IMyService service)
    {
        _myService = service ?? throw new ArgumentNullException(nameof(service));
    }

    public async Task StartAsync(CancellationToken cancellationToken)
    {
        await _myService.PerformLongTaskAsync();
    }
}

private static IHostBuilder CreateHostBuilder()
{
    return Host.CreateDefaultBuilder()
        .ConfigureServices(services =>
        {
            services.AddHostedService<Worker>();

            services.AddTransient<IMyService, MyService>();
        });
}


Enter fullscreen mode Exit fullscreen mode

Logging and configuration

Using the HostBuilder's ConfigureLogging extension method we have a full access to the logging configuration. In this case, we want to replace the default .NET implementation with one of the most used logging library, Serilog.
First of all, install Serilog NuGet packages:

  • Serilog.Extensions.Hosting
  • Serilog.Settings.Configuration In this example, we are going to use the Console and the File sinks:
  • Serilog.Sinks.Console
  • Serilog.Sinks.File

Our goal is to log events in a log file when running in a Production environment; we stick instead to the console when debugging the app.
To start with this, edit the CreateHostBuilder method as follow:



return Host.CreateDefaultBuilder()
    .ConfigureLogging(logging =>
    {
        logging.ClearProviders();
    })
    .UseSerilog((hostContext, loggerConfiguration) =>
    {
        loggerConfiguration.ReadFrom.Configuration(hostContext.Configuration);
    })
    .ConfigureServices(services =>
    {
        services.AddHostedService<Worker>();

        services.AddTransient<IMyService, MyService>();
    });


Enter fullscreen mode Exit fullscreen mode

The logging.ClearProviders() is used to clear all the default HostBuilder logging providers. These are:

  • Console
  • Debug
  • Event Source
  • EventLog (Windows only)

Then we read from the appsettings.json (added in the next paragraph) the Serilog configuration using loggerConfiguration.ReadFrom.Configuration(hostContext.Configuration);.

Now it's time to give a configuration to our app. Add the appsettings.json file to your project (ensure to set the BuildAction to Content and the Copy to Output Directory to Copy if newer). Then, paste the Serilog's configuration:



"Serilog": {
    "MinimumLevel": {
      "Default": "Information",
      "Override": {
        "Microsoft": "Warning",
        "System": "Warning"
      }
    },
    "WriteTo": [
      {
        "Name": "File",
        "Args": {
          "path": "log.txt",
          "rollingInterval": "Day",
          "outputTemplate": "{Timestamp:yyyy-MM-dd HH:mm:ss.fff zzz} [{Level:u3}] {Message:lj}{NewLine}{Exception}",
          "shared": true
        }
      }
    ],
    "Enrich": [ "FromLogContext" ]
  }


Enter fullscreen mode Exit fullscreen mode

The snippet above is setting the Serilog default level to Information (with some override for the Microsoft and System namespaces) and configure the File sink. In particular, it rolls out a different log file each day.
But as stated above, we want to redirect all the application output to the console when debugging the app. Then we need to setup the appsetting.Development.json file to the project and override the Serilog configuration, changing the default minimum level and setting the console as output provider:



"Serilog": {
    "MinimumLevel": {
      "Default": "Debug",
      "Override": {
        "Microsoft": "Information",
        "System": "Information"
      }
    },
    "WriteTo": [
      {
        "Name": "Console",
        "Args": {
          "theme": "Serilog.Sinks.SystemConsole.Themes.AnsiConsoleTheme::Code, Serilog.Sinks.Console",
          "outputTemplate": "[{Timestamp:HH:mm:ss} {Level:u3}] {Message:lj} <s:{SourceContext}>{NewLine}{Exception}"
        }
      }
    ],
    "Enrich": [ "FromLogContext" ]
  }


Enter fullscreen mode Exit fullscreen mode

We don't need to do anything else to support different environemnts than defining them in the launchSettings file. Add a folder called Properties and a file named launchSettings.json:



{
    "profiles": {
        "Development": {
            "commandName": "Project",
            "environmentVariables": {
                "DOTNET_ENVIRONMENT": "Development"
            }
        },
        "Production": {
            "commandName": "Project",
            "environmentVariables": {
                "DOTNET_ENVIRONMENT": "Production"
            }
        }
    }
}


Enter fullscreen mode Exit fullscreen mode

The DOTNET_ENVIRONMENT variable is automatically read from the HostBuilder. It is possible to customize them, more info are available in the official doc.



We are now ready to use the logger and eventually the values coming from the app settings files. Inject the ILogger and the IConfiguration instances in your classes:



public class Worker : IHostedService
{
    private readonly IMyService _myService;
    private readonly string _configKey;
    private readonly ILogger<Worker> _logger;

    public Worker(IMyService service, IConfiguration configuration, ILogger<Worker> logger)
    {
        _myService = service ?? throw new ArgumentNullException(nameof(service));
        _logger = logger ?? throw new ArgumentNullException(nameof(logger));
        _configKey = configuration["ConfigKey"];
    }

    public async Task StartAsync(CancellationToken cancellationToken)
    {
        _logger.LogInformation("Read {key} from settings", _configKey);

        await _myService.PerformLongTaskAsync();
    }

...
}


Enter fullscreen mode Exit fullscreen mode

NOTE: In order to make this code working, you need to add a ConfigKey property in your app settings. If you do the same in the appsettings.Development.json but with a differenva lue, you could notice that value changes depending on the current environment

We could also add the user secrets and environment variables support using:



.ConfigureLogging(logging =>
{
    ...
})
.UseSerilog((hostContext, loggerConfiguration) =>
{
    ...
})
.ConfigureAppConfiguration((hostContext, builder) =>
{
    builder.AddEnvironmentVariables();

    if (hostContext.HostingEnvironment.IsDevelopment())
    {
        builder.AddUserSecrets<Program>();
    }
})


Enter fullscreen mode Exit fullscreen mode

Terminates the app properly using Exit Code

Injecting the IHostApplicationLifetime instance in the Worker class, we can terminate properly the console process when the job is done. Calling StopApplication is enough and it will redirect the running path to the StopAsync method. Moreover, we can use Exit Code to tell the user why the app stopped:



private readonly IHostApplicationLifetime _hostLifetime;
private int? _exitCode;
...

public Worker(IMyService service, IConfiguration configuration, IHostApplicationLifetime hostLifetime, ILogger<Worker> logger)
{
    ...
    _hostLifetime = hostLifetime ?? throw new ArgumentNullException(nameof(hostLifetime));
}

public async Task StartAsync(CancellationToken cancellationToken)
{
    _logger.LogInformation("Read {key} from settings", _configKey);

    try
    {
        await _myService.PerformLongTaskAsync();

        _exitCode = 0;
    }
    catch (OperationCanceledException)
    {
        _logger?.LogInformation("The job has been killed with CTRL+C");
        _exitCode = -1;
    }
    catch (Exception ex)
    {
        _logger?.LogError(ex, "An error occurred");
        _exitCode = 1;
    }
    finally
    {
        _hostLifetime.StopApplication();
    }
}

public Task StopAsync(CancellationToken cancellationToken)
{
    Environment.ExitCode = _exitCode.GetValueOrDefault(-1);
    _logger?.LogInformation("Shutting down the service with code {exitCode}", Environment.ExitCode);
    return Task.CompletedTask;
}



Enter fullscreen mode Exit fullscreen mode

Use command line arguments efficiently

One of the better way to handle the command line arguments in your app, is through the McMaster.Extensions.CommandLineUtils NuGet package.
It is a fork of the deprecated Microsoft library and allow you to easily manage the input commands. I show you a brief example of use. You need to modify the Program.cs as follow:



[Command(
    Name = "MyApp"
    , Description = "My app is very cool 😎")]
[HelpOption(
    "-h"
    , LongName = "help"
    , Description = "Get info")]
[VersionOptionFromMember(
    "-v"
    , MemberName = nameof(GetVersion))]
class Program
{
    [Option(
        "-o"
        , "Some option"
        , CommandOptionType.SingleValue
        , LongName = "option")]
    [Range(1, 5)]
    public int Option { get; } = 1;

    public static Task<int> Main(string[] args) =>
        CommandLineApplication.ExecuteAsync<Program>(args);

    public async Task<int> OnExecuteAsync(CancellationToken cancellationToken)
    {
        var host = CreateHostBuilder();
        await host.RunConsoleAsync(cancellationToken);
        return Environment.ExitCode;
    }

private static IHostBuilder CreateHostBuilder() {...}

private static string GetVersion()
    => typeof(Program).Assembly.GetCustomAttribute<AssemblyInformationalVersionAttribute>()?.InformationalVersion;


Enter fullscreen mode Exit fullscreen mode

Here's a description:

  • Command: gives a name and a description to you app
  • HelpOption: enables the -h (or --help) option
  • VersionOption: returns the app version number
  • Option: represents the value passed as input argument to your app

Then, the Main method needs some refactoring. Instead, the OnExecuteAsync is called automatically by the framework (it becomes the old Main method basically). Not that OnExecuteAsync is not static, so it can access to the class properties such has Option - that you can register in the IoC container using the IOptions pattern:



public class MyOptions
{
    public int Value { get; set; }
}

class Program
{

    [Option(
        "-o"
        , "Some option"
        , CommandOptionType.SingleValue
        , LongName = "option")]
    [Range(1, 5)]
    public int Option { get; } = 1;

...

.ConfigureServices(services =>
    {
        services.AddHostedService<Worker>();

        services.Configure<MyOptions>(options =>
        {
            options.Value = Option;
        });

        services.AddTransient<IMyService, MyService>();
    });

...

public class Worker : IHostedService

    private readonly MyOptions _options;

    public Worker(IMyService service, IConfiguration configuration, IHostApplicationLifetime hostLifetime, ILogger<Worker> logger, IOptions<MyOptions> options)
    {
        ...
        _options = options?.Value ?? throw new ArgumentNullException(nameof(options));
        ...
    }


Enter fullscreen mode Exit fullscreen mode

Here the CommandLineUtils in action:
image

Unfortunately my console doesn't support emoji yet 😒

Conclusions

I hope this tutorial gave you the right hint to start your next project based on a .NET console application! These are just an introduction of all the features you can add, basically with no limits! Yeah, it is true: you can use everything you are already using in your ASP.NET Core projects through the IHostBuilder interface. Sounds good, isn't it? 🐱‍👤

As usual the source code is available in my GitHub profile.

💖 💪 🙅 🚩
krusty93
Andrea Grillo

Posted on March 17, 2021

Join Our Newsletter. No Spam, Only the good stuff.

Sign up to receive the latest update from our blog.

Related