#30daysofelm Day 6: Accessible background colors
Kristian Pedersen
Posted on December 22, 2020
This is day 6 of my 30 day Elm challenge
Code/demo: https://ellie-app.com/bSjxHwhPS4Za1
Improved version by @bukkfrig: https://ellie-app.com/bSwbq324RPya1
Screenshot:
About today's project / Acknowledgments
Today's project is about generating colors, and checking whether black or white text is the most readable, according to Web Content Accessibility Guidelines (WCAG) standards.
Tessa Kelly
The colors and accessibility parts of today's project were made possible by tesk9/palette. I discovered it through a talk by the package's author Tessa Kelly: Color coding with Elm. Just look at that swirly Cubehelix at 30:17! :D
Wolfgang Schuster / @wolfadex
His comment on yesterday's post (and the other ones) taught me a lot! The Elm community in general has been really helpful and supportive.
megapctr @ Slack
Thanks for reminding me that the update function needs two arguments. I would have gotten stuck for an hour if you hadn't helped me! :D
Table of contents
- About today's project / Acknowledgments
- Table of contents
- Main.elm walkthrough
- 1. Imports
- 2. Main and Msg
- 3. Model
- 4. View
- 5. Update
- 6. Conclusion
Main.elm walkthrough
This is my longest project so far. elm-format
likes having tall files, which is something I'll get used to eventually.
I realize my order has been kind of wrong previously. It's called "model, view, update", but I think I've had the view last.
From now on, I'll stick to the MVU convention.
1. Imports
Luckily, the Elm VS Code extension can add things to the imports automatically. If you type div
without having imported it, a tooltip shows up which asks if you want to add it to the imports.
module Main exposing (..)
import Browser
import Html exposing (Html, div, form, input, label, li, span, text, ul)
import Html.Attributes exposing (for, name, step, style, type_)
import Html.Events exposing (onInput)
import Html.Events.Extra exposing (onChange)
import Maybe exposing (withDefault)
import Palette.Cubehelix as Cubehelix
import SolidColor exposing (SolidColor)
import SolidColor.Accessibility exposing (checkContrast, meetsAA, meetsAAA)
Today's two installs were:
elm install tesk9/palette
elm install elm-community/html-extra
Html.Extra contains the onChange events, which I wanted to use. No point in updating the model with onClick, if it's the same radio button being clicked.
tesk9/palette
includes both Palette.Cubehelix
and SolidColor
.
SolidColor
is just how you generate colors, I guess.
Cubehelix
is this super cool swirl of RGB - just look at that!
- Screenshot from https://www.youtube.com/watch?v=UzvCX-8bTDs
2. Main and Msg
main : Program () Model Msg
main =
Browser.sandbox { init = init, update = update, view = view }
type Msg
= GenerateNewColors String String
| ChangeAccessibilityRating String String
main
is the same old main function we've seen before.
The Msg
type is something I'm understanding better now, and it gives a good overview of the available user actions.
Events send some information by default, which is listed in the event documentation, but you can also decide to send other things with them.
onInput
and onChange
first grab the string value of event.target.value
, but then it can also pass additional information, which in this case is another string.
If I wanted to pass a tuple of XY values, I could have written type Msg = GenerateNewColors (Int, Int) String
.
3. Model
type alias Model =
{ palette : List SolidColor
, rating : SolidColor.Accessibility.Rating
, cubehelixStart : ( Int, Int, Int )
, cubehelixRotations : Float
, cubehelixGamma : Float
}
initialColors : List SolidColor
initialColors =
Cubehelix.generateAdvanced 100
{ start = SolidColor.fromHSL ( 80, 100, 0 )
, rotationDirection = Cubehelix.BGR
, rotations = 1.2
, gamma = 0.9
}
init : Model
init =
{ palette = initialColors
, rating = SolidColor.Accessibility.AA
, cubehelixStart = ( 80, 100, 0 )
, cubehelixRotations = 1.2
, cubehelixGamma = 0.9
}
Today's most difficult obstacle was the model. Initially, I had a nested structure, but I couldn't figure out how to do it with the record update syntax.
Also, nested models seem quite frowned upon:
- https://www.reddit.com/r/elm/comments/b2f7f6/any_plans_for_nested_record_syntax/
- https://discourse.elm-lang.org/t/updating-nested-records-again/1488/9
I can see how multiple levels of nesting can be problematic, but I think my model would have looked better like this:
type alias Model =
{ palette : List SolidColor
, rating : SolidColor.Accessibility.Rating
, cubehelixSettings :
{ start : ( Int, Int, Int )
, rotations : Float
, gamma: Float
}
}
The initialColors
makes the init
function nicer to read.
4. View
Check out this beautiful view function!
It's all right there, I can tell immediately how my layout is structured, and I can easily re-order it.
view : Model -> Html Msg
view model =
div [ style "font-family" "sans-serif" ]
[ selectAAorAAA
, adjustColors
, showCubehelixInfo model
, colorRectangles model
]
Let's go check out what these 4 functions do:
4.1 Select AA or AAA rating
selectAAorAAA : Html Msg
selectAAorAAA =
form []
[ label []
[ input
[ type_ "radio"
, name "accessibility-type"
, onChange (ChangeAccessibilityRating "AA")
]
[]
, text "AA"
]
, label []
[ input
[ type_ "radio"
, name "accessibility-type"
, onChange (ChangeAccessibilityRating "AAA")
]
[]
, text "AAA"
]
]
The labels allow me to click the text to change the radio buttons. Please do this!
As discussed previously, events can have any kind of message associated with them! onChange
passes event.target.value
, and then the string I specify. We'll see how these are used in the update
function later.
AA and AAA are the mid-range and highest levels of conformance to the Web Content Accessibility Guidelines.
In today's project, we're only using these in the context of background/foreground color contrast.
Accessibility is something I'm familiar with beyond using the right HTML tags and not having yellow text on a while background.
Accessible websites also benefit me, and Norwegian websites are required by law to be accessible.
4.2 Sliders for adjusting color
adjustColors : Html Msg
adjustColors =
form []
[ label [ for "hue" ]
[ text "Hue"
, input
[ type_ "range"
, onInput (GenerateNewColors "hue")
, Html.Attributes.min "0"
, Html.Attributes.max "360"
, Html.Attributes.value "0"
, step "5"
]
[]
]
, label [ for "rotations" ]
[ text "Rotations"
, input
[ type_ "range"
, onInput (GenerateNewColors "rotations")
, Html.Attributes.min "0"
, Html.Attributes.max "2"
, Html.Attributes.value "1.2"
, step "0.1"
]
[]
]
, label [ for "gamma" ]
[ text "Gamma"
, input
[ type_ "range"
, onInput (GenerateNewColors "gamma")
, Html.Attributes.min "0"
, Html.Attributes.max "2"
, Html.Attributes.value "0.8"
, step "0.1"
]
[]
]
]
Again, we see how the events match the Msg
type defined earlier. In addition to GenerateNewColors
and a custom message, the update function also receives event.target.value
as a string.
4.3 Show Cubehelix info
This is a function that just displays parts of the model as text.
When writing this, I saw that hslText
had to be read backwards to make sense. I found a nice way to fix this problem, which is shown below the code:
showCubehelixInfo : Model -> Html Msg
showCubehelixInfo model =
div []
[ let
( h, s, l ) =
model.cubehelixStart
rotations =
model.cubehelixRotations
gamma =
model.cubehelixGamma
hslText =
text ("HSL: " ++ String.join ", " (List.map String.fromInt [ h, s, l ]))
rotationsText =
text ("Rotations: " ++ String.fromFloat rotations)
gammaText =
text ("Gamma: " ++ String.fromFloat gamma)
in
ul []
[ li [] [ hslText ]
, li [] [ rotationsText ]
, li [] [ gammaText ]
]
]
model.cubehelixStart
contains a tuple of three values (Int, Int, Int)
, which are extracted into three variables, h
, s
and l
.
- Hue: Which color of the rainbow?
- Saturation: 0% - 100% = grayscale -> color -> MS Paint color
- Lightness: 0% - 100% = black - color - white
[h, s, l]
contains three Int
s. These are converted to strings, and then joined into one string, with commas as the separator. However, the code seems kind of backwards!
To fix this, let's use the pipe operator instead. I haven't read anything about it yet, but I've seen several code examples that use it.
I think the order makes a lot more sense now:
hslText =
text
("HSL: "
++ ([ h, s, l ]
|> List.map String.fromInt
|> String.join ", "
)
)
4.4 Check readability on selected background color
This function is used in function 4.5 that renders all the colored rectangles.
isBlackTextReadable : Model -> SolidColor -> Bool
isBlackTextReadable model backgroundColor =
checkContrast { fontSize = 12, fontWeight = 700 }
backgroundColor
(SolidColor.fromRGB ( 0, 0, 0 ))
|> (case model.rating of
SolidColor.Accessibility.AA ->
meetsAA
SolidColor.Accessibility.AAA ->
meetsAAA
_ ->
meetsAAA
)
The checkContrast
function comes from SolidColor.Accessibility
. I just copied the example, but to be honest, I would have prefered to write it as SolidColor.Accessibility.checkContrast
.
It's a long name, but at least I can tell at a glance that it's not just some function I made and forgot about.
If the model's rating
is AA, return meetsAA
- otherwise, return meetsAAA
.
4.5 Color rectangles
colorRectangles : Model -> Html Msg
colorRectangles model =
div [] <|
List.map
(\color ->
span
[ style "background-color" (SolidColor.toHSLString color)
, style "display" "inline-block"
, style "padding" "1rem"
, style "width" "calc(10vw - 1rem)"
, style "color"
(if isBlackTextReadable model color then
"black"
else
"white"
)
]
[ text (SolidColor.toHex color)
]
)
model.palette
For each color in the model palette, make a span
element, with the color as a hex string.
I could have chosen hex for the "background-color" attribute as well, but I'm just so used to thinking in HSL.
5. Update
The update function is a tall one! It's mostly just doing simple updates to the model, depending on the message and value passed in.
The let
statement just allows us to use shorter variable names, which makes the return statements easier to read.
update : Msg -> Model -> Model
update msg model =
case msg of
ChangeAccessibilityRating rating _ ->
case rating of
"AA" ->
{ model | rating = SolidColor.Accessibility.AA }
"AAA" ->
{ model | rating = SolidColor.Accessibility.AAA }
_ ->
model
GenerateNewColors parameter value ->
let
hue =
withDefault 0 (String.toFloat value)
rotations =
model.cubehelixRotations
gamma =
model.cubehelixGamma
updatedPalette =
Cubehelix.generateAdvanced 100
{ start = SolidColor.fromHSL ( 80, 100, 0 )
, rotationDirection = Cubehelix.BGR
, rotations = rotations
, gamma = gamma
}
in
case parameter of
"hue" ->
{ model
| cubehelixStart = ( floor hue, 100, 0 )
, palette =
Cubehelix.generateAdvanced 100
{ start = SolidColor.fromHSL ( hue, 100, 0 )
, rotationDirection = Cubehelix.BGR
, rotations = rotations
, gamma = gamma
}
}
"rotations" ->
{ model
| cubehelixRotations = withDefault 0 (String.toFloat value)
, palette = updatedPalette
}
"gamma" ->
{ model
| cubehelixGamma = withDefault 0 (String.toFloat value)
, palette = updatedPalette
}
_ ->
model
So basically, if message is "blabla", return the previous model as it is, but update the fields after the |
character.
One new thing that tripped me up was the String.toFloat
function, which returns a Maybe Float
.
If the conversion is successful, we get a Float
. If invalid data was entered, we set it to 0, using withDefault
.
6. Conclusion
This was a really exciting project to work on!
I think the result is very fun and engaging, and I've taken my first step into web accessibility beyond semantic HTML and basic design principles.
Again, thanks for the help, everyone! See you tomorrow!
Posted on December 22, 2020
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