[Game of Purpose] Day 26
Maciej Sawicki
Posted on June 13, 2024
Today I made propellers animation start and end smoothly, instead of instantly. In my BP_Propeller
Blueprint I used a Timeline node, where I specified a curve. In this case it ramps up in 2 seconds non-linearly.
Then I used that in my Event Graph.
I also learned how to make a global function by creating a Blueprint Function. I moved my RPM to Deg/s
function converter, since it looks kind of reusable.
💖 💪 🙅 🚩
Maciej Sawicki
Posted on June 13, 2024
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