[Game of Purpose] Day 26

humberd

Maciej Sawicki

Posted on June 13, 2024

[Game of Purpose] Day 26

Today I made propellers animation start and end smoothly, instead of instantly. In my BP_Propeller Blueprint I used a Timeline node, where I specified a curve. In this case it ramps up in 2 seconds non-linearly.

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Then I used that in my Event Graph.

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I also learned how to make a global function by creating a Blueprint Function. I moved my RPM to Deg/s function converter, since it looks kind of reusable.

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💖 💪 🙅 🚩
humberd
Maciej Sawicki

Posted on June 13, 2024

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