Adding an NSTableView to a SwiftUI View

hugh_jeremy

Hugh Jeremy

Posted on March 18, 2020

Adding an NSTableView to a SwiftUI View

SwiftUI made a surprisingly good first impression. Of course, things get more complicated as soon as you want to build something actually useful. Tables are a fundamental part of many macOS applications. How can we build them in SwiftUI?

Apple pushes the SwiftUI List pretty hard. It's great for iPhone GUIs. It is woefully inadequate for the desktop. Compared to the old AppKit NSTableView it is a children's toy.

You can certainly build tables out of List, using rows of HStack views. My test case was the Draft Rugby Player Stats table. Using draft-sport-swift to source the data, List gave me something approaching serviceability:

Alt Text

In code, it's not pretty. Lots of manual column-width calculation. Manual row banding. Manual row formulation in a dedicated row view. In the end, it involved writing lots of code to get something that approximated the aesthetic of an NSTableView, but without all the functionality that NSTableView includes.

Creating an NSTableView also involves writing lots of code. However, you get a lot of bang for your buck. Ideally, we could slap an NSTableView straight into our SwiftUI app. Fortunately, we can!

Step 1: Create NSViewController / NSTableView as normal

import Foundation
import AppKit

class PlayerNSTableView: NSTableView {
    // Define your NSTableView subclass as you would in an AppKit app
}

class class PlayerNSTableController: NSViewController {
    // Define your NSViewController subclass as you would in an AppKit app
}
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Step 2: Create an NSViewControllerRepresentable wrapper

SwiftUI is all about View implementations. AppKit is all about NSViewController, NSView, the relationships between them, and a bunch of other crap. NSViewControllerRepresentable is the bridge between the AppKit and SwiftUI worlds. It is itself a View conforming protocol, and can be passed around in SwiftUI like any other View struct.

Create a struct conforming to NSViewControllerRepresentable, and add the required protocol stubs. Observe the tangled mess that results:

import Foundation
import AppKit
import SwiftUI
import DraftSport

struct PlayerNSTable: NSViewControllerRepresentable {

    @Binding var players: Array<Player>?

    typealias NSViewControllerType = PlayerNSTableController

    func makeNSViewController(
        context: NSViewControllerRepresentableContext<PlayerNSTable>
    ) -> PlayerNSTableController {
        return PlayerNSTableController()
    }

    func updateNSViewController(
        _ nsViewController: PlayerNSTableController,
        context: NSViewControllerRepresentableContext<PlayerNSTable>
    ) {

        if let players = players {
            nsViewController.refresh(players)
        }

        return

    }

}
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There's a lot to unpack here. Never fear, the only bit you really need to care about is the body of makeNSViewController(). Inside the body, you will see return PlayerNSTableController(). That's the key: Initialise the NSViewController subclass you defined in Step 1.

Step 3: Manipulate the wrapped NSViewController from SwiftUI

We're obviously going to want to manipulate the AppKit table data from SwiftUI. In the above NSViewControllerRepresentable implementation, you will notice the line @Binding var players: Array<Player>?. This is a bridge passing data between the SwiftUI and AppKit worlds.

Like any other struct conforming to View, PlayerNSTable may observe changes to its properties and update the GUI in response. The magic sauce is the @Binding decorator. Now, when .players is changed, the .updateNSViewController() method of our NSViewControllerRepresentable is called.

Inside .updateNSViewController() we can do whatever we like. I happen to expose a .refresh(:Array<Player>) method on my PlayerNSTableController, which ultimately calls .reloadData() on the underlying NSTableView. It's up to you how you want to feed new data into your NSViewController / NSTableView pair.

Step 4: Add your wrapped AppKit view to a SwiftUI view

You can now add your NSViewControllerRepresentable implementation to any SwiftUI View. Here's my implementation, PlayerNSTable, being added to an enclosing View:

import SwiftUI
import DraftSport

struct PlayerTable: View {

    @State var players: Array<Player>? = nil

    var body: some View {
        PlayerNSTable(
            players: self.$players
        )
            .frame(alignment: .topLeading)
            .onAppear(perform: retrievePlayers)
    }

    func retrievePlayers() -> Void {
        self.players = nil
        Player.retrieveMany(
            season: Season(publicId: "2020")
        ) { (error, players) in
            guard let players = players else {
                fatalError("No players")
            }
            self.players = players
        }
    }
}
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Note that when PlayerNSTable appears, Player data are retrieved via the retrievePlayers() method. As with any other SwiftUI View, changes to @State decorated properties are observed. When Player.retrieveMany() executes its callback closure, the .players property is updated. This update ultimately triggers the updateNSViewController() method we discussed in Step 2.

The end result:

A fully functional NSTableView inside a SwiftUI View hierarchy. Phew! That was intense. If you have any questions, find me @hugh_jeremy on Twitter.

💖 💪 🙅 🚩
hugh_jeremy
Hugh Jeremy

Posted on March 18, 2020

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