Notes on ECMAScript 6 (ES6)
Scott Hardy
Posted on August 22, 2018
Introduction
This is not meant to replace the official documentation.
This post does not cover all the ES6 features.
For typos and corrections: https://github.com/hardy613/es6-notes/issues
ES6 Variables
var
vs let
Traditionally the keyword var
initializes the identifier
with a value
:
var my_variable = 'value';
//1 //2 //3
//1 the var keyword
//2 the identifier
//3 the value
There are rules for naming the variable identifier. These are:
- identifiers cannot be keywords
- can be alphanumeric, although cannot start with a number
-
$
and_
are also allowed characters for an identifier
Variables decalred by var
have the scope of the entire function.
function myFunc() {
if(true) {
var my_var = 'test';
}
console.log(my_var); // test
}
The let
keyword
let
is preferred over var
. Variables decalred by let
have their scope
within the block
they are defined.
function myFunc() {
if(true) {
let my_var = 'test';
}
console.log(my_var); // TypeError
}
Block scoping allows for variable shadowing
.
function myFunc() {
let my_var = 'test';
if(true) {
let my_var = 'new test';
console.log(my_var); // new test
}
console.log(my_var); // test
}
The const
keyword
ES6 also introduced a new variable keyword: const
. Variables declared with
the const
keyword are block scoped just like let
however they cannot
change by reassignment and they cannot be re-declared; they are immutable.
const version = '0.0.1';
version = '0.0.2'; // TypeError: invalid assignment to const
const name = 'bill';
const name = 'ted'; // SyntaxError: Identifier 'name' has already been declared
Variables declared by const
(constants) cannot be changed. However, with a
for loop the scope is redeclared at the start of each loop, where a new
const
can be initalized.
function myFunc(items) {
for(let i = 0; i < items.length; i++) {
const message = items[i] + ' found at index: ' + i;
console.log(message);
}
}
myFunc(['test', 100, 200]);
// test found at index: 0
// 100 found at index: 1
// 200 found at index: 2
ES6 for/of
The for/of
loop uses the iterable protocol to create a loop. Strings, Arrays, TypedArray, Map, Set, NodeList, and custom iterable function hooks can all be used with for/of
.
const arr = [1, 2, 3];
for(const number of arr) {
console.log(number) // 1 2 3
}
To iterate over an object you can use the protocol Object.entries()
.
This will give arrays of ['key', 'value']
pairs. Unlike for/in
this will
not iterate through the object prototype
const obj = { a:1, b:2, c:3 };
for(const prop of Object.entries(obj)) {
console.log(prop); // ['a', 1] ['b', 2] ['c', 3]
}
ES6 Template Literals
Template literals are very handy for strings that use variables, or need to
make use of a quick javascript expression. Template literals are enclosed with
the back-tick. Template literals can also have placeholders
,
these are declared with a dollar sign and curly braces ${placeholder}
.
const number = 42;
const str = `Here's my favourite number: ${number}.`;
console.log(str) // Here's my favourite number: 42.
const count = 0;
console.log(`${count + 1}`); // 1
Template literals can be tagged
with a function identifier before the
back-ticks. The function allows you to parse the template literal. The first
argument is an array of string values, the rest of the arguments relate to
the placeholders in the template literal.
const name = 'Theodor Logan';
const age = 21;
function showNameAndAge(strings, nameHolder, ageHolder) {
// strings[0] is empty because we started with a
// ${name} placeholder, placeholders at the start or
// at the end of a template literal will have
// an empty string before or after respectively
const piece1 = strings[1]; // is
const piece2 = strings[2]; // years of age.
let ageNotice = '';
if(ageHolder < 25) {
ageNotice = 'What a babyface. ';
} else {
ageNotice = 'What an oldtimer. ';
}
return `${ageNotice}${nameHolder}${piece1}${ageHolder}${piece2}`;
}
showNameAndAge`${name} is ${age} years of age.`
// What a babyface. Theodor Loagn is 21 years of age.
Tagged templates literals do not need to return a string.
ES6 Arrow Functions
Arrow functions are a shorthand syntax for functions that do not contain its
own this
, arguments
, super
, or new.target
and cannot be used as
constructors.
const arr = ['hammer', 'nails', 'pizza', 'test'];
console.log(arr.map(value => value.length)); // [6, 5, 5, 4]
Arrow functions are useful for anonymous functions,
however their power is with the lexical scoping of this
.
function es6LexicalScope() {
this.timeSpentSeconds = 0;
setInterval(() => {
console.log(this.timeSpentSeconds++); // 1 2 3 ...
}, 1000);
}
es6LexicalScope();
Arrow functions do not have a prototype
.
const func = () => {};
console.log(func.prototype); // undefined
To return an object as an implicit return, you can wrap the object in
the grouping operator
(parentheses).
const returnObjBad = () => { test: 'value' };
console.log(returnObj); // undefined
const returnObjGood = () => ({test: 'value'});
console.log(returnObj); // { test: 'value' }
If you noticed, there is a small difference between the usage of arrow
functions in the provided exmaples. The usage of ()
:
- Arrow functions with no parameters require
()
- Arrow functions with one parmeter
()
are optional - Arrow functions with two or more parameters require
()
- Arrow functions that only return, do not need
{}
,return
, or;
const fn1 = () => {[Native Code]};
const fn2 = param => {[Native Code]};
const fn2a = (param) => {[Native Code]};
const fn3 = (param1, param2) => {[Native Code]};
const fn4 = param => param;
ES6 Destructuring Assignment
Destructuring assignment lets you unpack values from an array or object.
const [x, y] = [1, 2, 3, 4, 5];
console.log(x); // 1
console.log(y); // 2;
const person = { name: 'Bill', age: 42, email: 'bill@example.ca', url: 'http://example.ca' };
const {name, age} = person;
console.log(name, age); // Bill, 42
Sometimes you want to keep all the other stuff. That is where the spread
operator ...
comes in handy.
const [x, y, ...allTheRest] = [1, 2, 3, 4, 5];
console.log(x, y, allTheRest); // 1, 2, [3, 4, 5]
const person = { name: 'Bill', age: 42, email: 'bill@example.ca', url: 'http://example.ca' };
const {name, age, ...details} = person;
console.log(name, age, details); // Bill, 42, {email: 'bill@example.ca', url: 'http://example.ca'}
You can also destructure to build new variables!
const otherObj = {};
const person = { name: 'Bill', age: 42, email: 'bill@example.ca', url: 'http://example.ca' };
const obj = {...otherObj, person};
console.log(obj); // { person: {[...]} }
obj
now has our person
property with our person Bill
. If the person
property was already set in otherObj
then we would override that property.
Let's look at unpacking the length property from a string with destructuring.
const arr = ['hammer', 'nails', 'pizza', 'test'];
// without destructuring
console.log(arr.map(value => value.length)); // [6, 5, 5, 4]
// with destructuring
console.log(arr.map(({ length }) => length)); // [6, 5, 5, 4]
Let's breakdown the line we just added. console.log(arr.map(
is pretty
standard. ({ length })
is the parameter for our arrow function, we are passing
in a string and destructuring the length property from the string and passing
that as a variable called length
. The function parameter is the string
length. => length));
the rest of our arrow function. The property is also
the variable identifier and we only return the length
. If you need a default
with destructuring, you can do that too!
const { name = 'Bill', age = 30 } = { name: 'Ted' };
console.log(name, age)// Ted, 30
const [x = 5, y = 10] = [20];
console.log(x, y) // 20, 10
ES6 Default Parameters
Funtions accept default parameters and destructuring parameters.
function addToFive(addTo = 0) {
return addTo + 5;
}
const ex1 = addToFive();
const ex2 = addToFive(5);
console.log(ex1, ex2); // 5, 10
function fullname ({firstname, lastname}) {
return `${firstname lastname}`;
}
const user = { firstname: 'Theodore', lastname: 'Logan', age: '20' };
const fullname = fullname(user);
console.log(`Hello ${fullname}`);
When destructuring you can also assign defaults.
function myFunc({age = 42}) {
console.log(age); // 42
};
myFunc({name: 'Theodor'});
ES6 Classes
ES6 class
is new syntax for the traditional classes introduced in ES2015.
ES6 Classes are not introducing anything to JavaScript rather just another way
to write a JavaScript class. Class bodys are subject to JavaScript's
strict mode
, the class body has new keywords and some words are
reserved as keywords for future use.
As with functions there are two ways to declare a class, expression
or
declaration
.
// expression
const Instrument = class {}; // or class Instrument {}
const instrument = new Instrument();
// declaration
class Instrument {}
const instrument = new Instrument();
Unlike a function, a class must be declared or expressed before it can used.
Constructors
constructor
is a reserved keyword for classes and represent a function that
is called during the creation and initialization.
class Instrument {
constructor(props) {
this._make = props.make;
this._type = props.type;
}
get type() {
return this._type;
}
}
const noiseMaker = new Instrument({ make: 'Crafter', type: 'Guitar' });
console.log(noiseMaker.type); // Guitar
Getters and Setters
getters
and setters
allow read and write access to class properties without
having to define methods. Getters and setters are accessible by inherited
classes.
class Instrument {
constructor(props) {
this._make = props.make;
this._type = props.type;
}
set make(make) {
this._make = make;
}
get make() {
return this._make;
}
set type(type) {
this._type = type;
}
get type() {
return this._type;
}
}
const noiseMaker = new Instrument({ make: 'Crafter', type: 'Guitar' });
noiseMaker.type = 'Drums';
noiseMaker.make = 'Yamaha';
console.log(noiseMaker.type); // Drums
Inheriting
Classes can inherit a parent class. Keeping with Instruments, let's make a
guitar class. The super
keyword refers to the class being inherited.
class Guitar extends Instrument {
constructor(make) {
super({make, type: 'Guitar'});
}
set make (make) {
super.make = make
}
get make() {
return `The make of the guitar is: ${super.make}`;
}
}
const myGuitar = new Guitar('Fender');
console.log(myGuitar.make); // The make of the guitar is: Fender
myGuitar.make = 'Crafter';
console.log(myGuitar.make); // The make of the guitar is: Crafter
console.log(myGuitar.type); // Guitar
Methods
Class methods are functions with the function
keyword dropped.
class Guitar extends Instrument {
constructor(make) {
super({make, type: 'Guitar'});
}
set make (make) {
super.make = make
}
get make() {
return `The make of the guitar is: ${super.make}`;
}
log() {
console.log(this.make, this.type);
}
}
const fender = new Guitar('Fender');
fender.log(); // The make of this guitar is: Fender, Guitar
Object Definitions
Currently our object .toString()
definition would return [object Object]
.
We can change the definition with a method property.
class Guitar extends Instrument {
constructor(make) {
super({make, type: 'Guitar'});
}
set make (make) {
super.make = make
}
get make() {
return `The make of the guitar is: ${super.make}`;
}
toString() {
return `[${super.name} ${this.type}]`;
}
}
const fender = new Guitar('Fender');
console.log(fender.toString()); // [Instrument Guitar]
super
and this
Before you can use this.property
in a constructor of an inherited class, you
must call super()
first.
class Guitar extends Instrument {
constructor(make, stringCount) {
super({make, type: 'Guitar'});
this._stringCount = stringCount || 6;
}
set make (make) {
super.make = make
}
get make() {
return `The make of the guitar is: ${super.make}`;
}
get stringCount() {
return this._stringCount;
}
set stringCount(stringCount) {
this._stringCount = stringCount;
}
}
const guitar = new Guitar('Fender', 12);
console.log(guitar.stringCount); // 12
ES6 Modules
ES6 modules use the import
and export
keywords and are intended to be used
with the browser or with a server environment like NodeJs
// utils.js
export function add(left = 0, right = 0) {
return left + right;
};
export function times(left = 0, right = 0) {
return left * right;
}
Now we can import our utils file. There are a few ways we can import.
// index.js
import * as utils from './utils.js'
// utils.add(), utils.times()
import { add, times } from './utils.js'
// add(), times()
You can also export variables or objects.
// my-module.js
const myVariable = 100;
const person = {
name: 'Bill',
age: 42
};
function trim(string = '') {
return typeof string === 'string' && string.trim();
};
export { myVariable, person, trim };
// index.js
import { myVariable as maxAge, person, trim } from './my-module.js';
console.log(maxAge, person.age); // 100, 42
trim(' test '); // 'test'
There are two different types of export, named
and default
. You can have
multiple named
exports in a module but only one default
export. The above
examples are all from the named
export, let's take a look at the default
export syntax.
// a default funtion
export default function() {[...]}
export default function myFunc() {[...]}
// a default class
export default class MyClass {[...]}
You can also have a variable as a default export
// other-module.js
const mySuperLongNamedVariable = 100;
export default mySuperLongNamedVariable;
When importing defaults you can name them without the * as
keyword.
// index.js
import theVariable from './other-module.js'
console.log(theVariable); // 100
ES6 Promises
A Promise is an object representing the eventual completion or failure of an
asynchronous operation.
Working with promises
Promises are a convenient way to organize the order of operation for your
program and provide and alternative to passing callbacks as function parameters.
Say we have a function callToDb
that makes a database call and returns a
promise
function success(result) {
// do something with result
}
function failed(error) {
// do something with error
}
callToDb('table_name').then(success, failed);
failed
is only called if an Error
is returned. Both of these arguments are
optional, however to use the result of the previous promise you need at least
a success function with one argument
callToDb('table_name')
.then(response => {
// do something with response
})
.catch(error => {
// do something with error
});
Like the above failed
function, catch
is only called if an Error
is
returned. then
returns a promise meaning we can now create a promise chain
.
callToDb('table_name')
.then(response => {
// do something with response
response.changesMade = true;
return response;
})
.then(response => {
// do more work
})
.catch(error => {
// do something with error
});
Chains can be as long as you need them. catch
can also be used multiple
times in a promise chain, the next catch
in the chain is called on return
of an Error
and following then
s will still be called.
callToDb('table_name')
.then(response => {
// do something with response
response.changesMade = true;
return response;
})
.then(response => {
// do more work
})
.catch(error => {
// only called for above thens
})
.then(response => {
// do more work
// will still happen after the catch, even if catch is called
})
.catch(error => {
// do something with error
// only called for the one above then if an Error is returned
});
Creating a promise
The promise constructor should only be used to to wrap a function that does not
support a promise. Most libraries have built-in support for promises which
enable you to start chaining then
right out of the box without a promise
constructor.
The promise constructor takes one executor
function with two arguments:
resolve
and reject
. Let's create callToDb
, a wrapping function to a
function without promise support.
function callToDb(table_name) {
return new Promise((resolve, reject) => {
return db_orm(`select * from ${table_name}`, (err, res) => {
if(err) {
reject(err);
} else {
resolve(res);
}
})
});
}
A few things are happening here:
-
db_orm
is our database library without promise support, it takes a callback - wrapping
db_orm
is our returningPromise
which has our executor function withresolve
andreject
- once
db_orm
is in the callback we reject with the error, this will trigger acatch
or - we
resolve
with our result, this will trigger the nextthen
Reject
Reject returns a promise that is rejected with a reason
. To debug with ease
it is recommended to make the reason
an instance of Error
Promise.reject(new Error('My custom message'))
.then(result => {
// not called
})
.catch(result => {
console.log(result); // Error: My custom message
})
To reject a promise inside a then
chain you can return a new Error
or
throw an Error
to the catch.
Resolve
Resolve returns a promise that is resolved with a result
. result
can also
be another promise
, thenable
or value.
Promise.resolve('Sweet!')
.then(result => {
console.log(res); // Sweet!
})
.catch(result => {
// not called
});
Thanks to Hannah and Jonathan for helping proof read and thank you for reading.
I hope this helps!
edits: To code blocks
Cheers.
Posted on August 22, 2018
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