Go Switch - 6 ways of using Switch in Go

eternal_dev

Eternal Dev

Posted on August 21, 2021

Go Switch - 6 ways of using Switch in Go

Basic Switch

Switch case is commonly used there are multiple condition checks to be done for a particular variable. It is easier to understand than having multiple if statements in your code.

Switch statement evaluates the expression and executes the block of code that matches from the list of possible choices

package main

import "fmt"

func main() {
    status := 1

    switch status {
        case 0:
            fmt.Println("Status - Todo")

        case 1:
            fmt.Println("Status - In progress")

        case 2:
            fmt.Println("Status - Done")
    }

}
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In the above program, we have a status variable that can correspond to different values based on its integer value. Business logic suggests the following

0 - Todo

1 - In progress

2 - Done

Using the switch statement, we can check the value of the status and print the corresponding value.

Switch with default statement

There are instances when the expression being evaluated will contain a value not present in the list of cases defined. default statement comes to our rescue by executing that case if there is no match with the other case defined.

package main

import "fmt"

func main() {
    status := 1

    switch status {
        case 0:
            fmt.Println("Status - Todo")

        case 1:
            fmt.Println("Status - In progress")

        case 2:
            fmt.Println("Status - Done")

        default:
            fmt.Println("Not valid status")
    }

}
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Switch without condition

Switch statement supports expression less statement when defining. If you just want multiple condition to be check and give those condition in the case, you can remove the expression in the switch statement

package main

import "fmt"

func main() {
    status := 1

    switch {
        case status == 0:
            fmt.Println("Status - Todo")

        case status == 1:
            fmt.Println("Status - In progress")

        case status == 2:
            fmt.Println("Status - Done")

        default:
            fmt.Println("Status - Not valid")
    }

}
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Switch with case list

Another common use case will be to have multiple expressions in a case. Multiple expressions are separated by commas.

package main

import "fmt"

func main() {
    status := 4

    switch status{
        case 0:
            fmt.Println("Status - Todo")

        case 1:
            fmt.Println("Status - In progress")

        case 2, 3, 4:
            fmt.Println("Status - Done")

        default:
            fmt.Println("Status - Not valid")
    }

}
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Switch with fallthrough statement

Execution of the statements in switch goes from top to bottom. When a particular case evaluates to be true, execution of the statement takes place. Control jumps out of the switch after execution of the successful case. fallthrough statement is used to transfer the execution of the code to the first statement of the case after the executed case

Go Fallthrough Explaination

Fallthrough can be used when you want to execute the successive case irrespective of its condition

package main

import "fmt"

func main() {

    switch status := 3; {
    case status < 2:
        fmt.Println("Status is not done")
    case status < 4:
        fmt.Println("Status is done")
        fallthrough
    case status > 6:
        fmt.Println("Status is done but has some issues")
    }

}
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Output

Status is done Status is done but has some issues

Things to note about fallthrough

  1. Fallthrough execute the next case even if the case will evaluate to false. Above example shows that the last case is executed but the condition status > 6 is false.
  2. Fallthrough has to be the last statement in your case
  3. Fallthrough cannot be present in the last case

Switch with break statement

Execution of the case statements can be stopped by using the break statement.

package main

import "fmt"

func main() {

    switch status := 2; {
    case status < 2:
        fmt.Println("Status is not done")
    case status < 4:
        fmt.Println("Status is done")
        if (status == 2) {
            break;
        }
        fallthrough
    case status > 6:
        fmt.Println("Status is done but has some issues")
    }

}
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Output

Status is done

In the above program, when the status is 2, then the second case gets executed. if condition becomes true and so break is called which sends the control to the end of the switch statement without running the fallthrough statement

Similarly, you can break from a labeled loop by specifying the label after the break statement

package main

import (
    "fmt" 
    "math/rand"
)

func main() {

    outerloop:
    for {
        status := rand.Intn(6)
        switch status {
        case 0,1,2:
            fmt.Println("Waiting for status to complete")
        case 3,4,5:
            fmt.Println("Status is done")
            break outerloop
        }
    }

}
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for loop without a condition will execute infinite loop until it runs into a break statement. For more info you can have a loop into this blog post.

https://www.eternaldev.com/blog/go-learning-for-loop-statement-in-depth/

status variable will contain a random value between 0 to 5 for each loop iteration. If that value is less than 3, "Waiting for status to complete" is printed. If the value is greater than or equal to 3, "Status is done" is printed and we break the outer for loop.

So this program executes until we get values from 3 to 5 from the random value function.

Practical Assignment - Try these out

  1. Simple app which takes the name of the task and status of the task from the user, and outputs the remaining status for the task using the Switch statement
  • Status list - Created, Sprint Ready, Work in Progress, Completed, Deployed, Verified
  • User input - "Feature A", "Work in Progress" - Output - 3 steps are pending
  • User input - "Feature C", "Created" - Output - 5 steps are pending

Use the live code editor below to work on the assignment

https://www.eternaldev.com/blog/go-switch-6-ways-of-using-switch-in-go/

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eternal_dev
Eternal Dev

Posted on August 21, 2021

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