Computer Graphic with Python: setup libraries

dinhanhx

dinhanhx

Posted on March 2, 2021

Computer Graphic with Python: setup libraries

This post is just how I install stuffs to deal with Computer Graphic course by using Python on Windows.

My environment:

  • Python 3.8
  • Windows 10 Pro 20H2 64bit

PyOpenGL

According to PyOpenGL Documentation, installing via PIP should work

pip install PyOpenGL PyOpenGL_accelerate

It doesn't work irl. If you have installed via pip, please uninstall them.

Now please go to this site for Unofficial Windows Binaries for Python Extension Packages to get .whl files to install PyOpenGL.

https://www.lfd.uci.edu/~gohlke/pythonlibs/#pyopengl

Now check your Python version and Windows bit version. Then download PyOpenGL_accelerate and PyOpenGL files corresponding to your enviroment.

In my case, Python 3.8 and Windows 64 bit. I had to download these files then install:

PyOpenGL_accelerate‑3.1.5‑cp38‑cp38‑win_amd64.whl
PyOpenGL‑3.1.5‑cp38‑cp38‑win_amd64.whl
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Note:

  • amd64 is for Windows 64 bit
  • cp38-cp38 is for Python 3.8

Then you just need pip install whl files.

pip install path/to/filename.whl

ModernGL

Alternatively, you can choose to use ModernGL which is recommended by a lot of people on Stackoverflow.

In contrast, ModernGL is easy to learn and use, moreover it is capable of rendering with high performance and quality, with less code written.

~ ModernGL ~

Installation is very simple

pip install moderngl moderngl-window
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Documentation:

Pyglet

Alternatively, you can use pyglet.gl.

Installation is very simple

pip install pyglet
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Documentation:

💖 💪 🙅 🚩
dinhanhx
dinhanhx

Posted on March 2, 2021

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