Switch is Faster than If (in C#)
David Kröll
Posted on May 25, 2022
C# does support multiple control structures such as if
, else
, switch
, while
, for
(and some more). With a control structure you can split your code in multiple possible paths, based on a codition.
A general graphical representation of a control structure
The if
and switch
statements are very well-known and adopted in most programming languages nowadays. They are also often applied for the same use-case.
The experiment
Given a three-digit string of month names, like Jan
, Feb
, Mar
, ... we want to get the corresponding month number as integer. The results would be: Jan = 1
, Feb = 2
, Mar = 3
and so on.
The if-implementation
This is the baseline implementation with if
and return
.
private int GetMonthIndexIf(string month)
{
if (month == "Jan")
{
return 1;
}
if (month == "Feb")
{
return 2;
}
if (month == "Mar")
{
return 3;
}
// and so on
}
The switch-implementation
This is the equivalent implementation with a switch
statement.
private int GetMonthIndexSwitch(string month)
{
return month switch
{
"Jan" => 1,
"Feb" => 2,
"Mar" => 3,
"Apr" => 4,
"May" => 5,
"Jun" => 6,
"Jul" => 7,
"Aug" => 8,
"Sep" => 9,
"Okt" => 10,
"Nov" => 11,
"Dez" => 12,
_ => throw new ArgumentException(),
};
}
The syntax used above is called a switch expression.
This is available since C# 8.0, see: MSDN Docs
The Dictionary-implementation
For reference, I've also created an implementation based on a Dictionary<string, int>
.
private int GetMonthIndexDictionary(string month)
{
// _monthsDict maps the month name to the index
return _monthsDict[month];
}
Benchmark setup
I'm using BenchmarkDotNet
for running the benchmarks. For every GetMonthIndex*
method, all months from Jan
to Dez
are called N
times, to cover every path of these methods. The benchmark is executed three times, for N=1, 10, 100
.
Benchmark results
BenchmarkDotNet=v0.13.1, OS=Windows 10.0.19044.1645 (21H2)
Intel Core i7-8650U CPU 1.90GHz (Kaby Lake R), 1 CPU, 8 logical and 4 physical cores
.NET SDK=6.0.104
[Host] : .NET 6.0.4 (6.0.422.16404), X64 RyuJIT
DefaultJob : .NET 6.0.4 (6.0.422.16404), X64 RyuJIT
| Method | N | Mean | Error | StdDev |
|------------------------- |---- |------------:|----------:|----------:|
| GetMonthIndex_Switch | 1 | 173.7 ns | 0.77 ns | 0.72 ns |
| GetMonthIndex_If | 1 | 485.6 ns | 3.13 ns | 2.78 ns |
| GetMonthIndex_Dictionary | 1 | 325.8 ns | 1.70 ns | 1.42 ns |
| GetMonthIndex_Switch | 10 | 960.9 ns | 5.56 ns | 5.20 ns |
| GetMonthIndex_If | 10 | 2,528.3 ns | 15.35 ns | 14.36 ns |
| GetMonthIndex_Dictionary | 10 | 1,793.8 ns | 25.68 ns | 22.77 ns |
| GetMonthIndex_Switch | 100 | 8,211.9 ns | 68.39 ns | 53.40 ns |
| GetMonthIndex_If | 100 | 26,460.3 ns | 513.94 ns | 990.18 ns |
| GetMonthIndex_Dictionary | 100 | 17,662.1 ns | 286.67 ns | 254.13 ns |
As you can above, the GetMonthIndex_Switch
is the fastest,
GetMonthIndex_Dictionary
ranks on the second place, and GetMonthIndex_If
is the slowest.
Mind that these are nanoseconds (!) it won't effect your application performance very much.
Now why is switch
faster than if
?
The switch statement distilled
In fact, the switch statement does not exist in C#. There is a step in the compilation of C#, which rewrites switch statements to if-statements. This step is called lowering. It translates high-level language features to low-level language features.
You can read more about it here.
You will also notice that this is very widely used.
With sharplab.io you can see the C#-code which is produced during lowering. When we paste our original GetMonthIndexSwitch
in there, you will see that this is rewritten into if
statements.
private int GetMonthIndexSwitch(string month)
{
uint num = <PrivateImplementationDetails>.ComputeStringHash(month);
if (num <= 1118301483)
{
if (num <= 749839599)
{
if (num != 566134113)
{
if (num != 663571330)
{
if (num == 749839599 && month == "Sep")
{
return 9;
}
}
else if (month == "Feb")
{
return 2;
}
}
else if (month == "Okt")
{
return 10;
}
}
else if (num != 1000858150)
{
if (num != 1046388392)
{
if (num == 1118301483 && month == "Mar")
{
return 3;
}
}
else if (month == "Dez")
{
return 12;
}
}
else if (month == "May")
{
return 5;
}
}
else if (num <= 1190317742)
{
if (num != 1153511100)
{
if (num != 1187066338)
{
if (num == 1190317742 && month == "Jan")
{
return 1;
}
}
else if (month == "Jun")
{
return 6;
}
}
else if (month == "Jul")
{
return 7;
}
}
else if (num != 2213879282u)
{
if (num != 2319303684u)
{
if (num == 2699988948u && month == "Aug")
{
return 8;
}
}
else if (month == "Nov")
{
return 11;
}
}
else if (month == "Apr")
{
return 4;
}
throw new ArgumentException();
}
Compared to our solution with the if-statements, it produces the same output but works in a whole different way.
Instead of going through all cases, it builds up a tree-like structure. This is where the performance gain comes. It's just faster when you look for a match in a tree-structure, than to look for a match when iterating all possible cases. Below you can see an example of a tree-structure.
The compiler only rewrites it into a tree-structure if there are enough possible cases. When there are less than seven cases, no tree-structure is built.
An example tree structure. This does not match the code generated during lowering seen above
Summary
- Switch statements are rewritten by the compiler to if-statements. Due to the rewriting into a tree-structure, it gets faster the more cases are.
- There are many other high-level language features which are rewritten during the lowering step in the compilation.
- In this scenario with 12 cases,
if
is the slowest, thedictionary
ranks second and theswitch
is the fastest. Nevertheless, it probably won't affect your application's performance.
Posted on May 25, 2022
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