Writing a Discord Bot with Eris (Slash Commands Edition)
DET171
Posted on September 11, 2022
Writing a Discord bot with slash commands using Eris
Introduction
Yep, the title says it all. I decided to do this as there hasn't been any written guide I'm aware of that shows how to write a Discord bot with slash commands using Eris.
Anyways, let's get started! You first need the following few things:
- Your Discord bot's token (refer to this if you don't know how)
- Node.js installed on your computer (preferrably v16 or higher)
- A good code editor/IDE (optional, but recommended)
Now install the required dependencies:
yarn add eris dotenv eslint consola
# or using NPM
npm i eris dotenv eslint consola
I'm also going to use ESLint to enforce code style and consola for nicer console messages.
And finally, add these scripts to your package.json
:
"scripts": {
"start": "node index.js",
"lint": "eslint ."
}
You also need to set type
to module
in your package.json
file.
Writing the code
Now create a file called index.js
and add the following code:
import Eris, { Constants, Collection, CommandInteraction } from 'eris';
import fs from 'fs';
import console from 'consola';
import * as dotenv from 'dotenv';
dotenv.config();
We're importing Eris
, the Constants
and Collection
from Eris, the native fs
module, consola
and dotenv
.
Before I forget, you need to create a .env
file and add your bot's token to it:
TOKEN=your-bot-token
Now let's creat the client:
const client = new Eris(`${process.env.TOKEN}`, {
intents: [
Constants.Intents.guilds,
Constants.Intents.guildMessages,
Constants.Intents.guildMessageReactions,
Constants.Intents.directMessages,
Constants.Intents.directMessageReactions,
],
});
Registering commands
Now let's register the commands. First, create a folder called commands
and add a file called ping.js
under it. Then add the following code:
export default {
name: 'ping',
description: 'Ping!',
execute: (i) => {
i.createMessage('Pong.');
},
};
We basically export an object with the command information and the function to execute when the command is used for later use.
In index.js
, add a ready
event listener:
client.on('ready', async () => {
console.info(`Logged in as ${client.user.username}#${client.user.discriminator}`);
console.info('Loading commands...');
});
Inside the ready
event listener, we're going to load commands:
client.on('ready', async () => {
// ...
// first create a collection to store commands
client.commands = new Collection();
// load all the js files under ./commands
const commandFiles = fs.readdirSync('./src/commands').filter(file => file.endsWith('.js'));
});
We now have an array of file names, so we can loop through them and register them:
client.on('ready', async () => {
// ...
for (const file of commandFiles) {
const command = (await import(`./commands/${file}`)).default;
client.commands.set(command.name, command);
client.createCommand({
name: command.name,
description: command.description,
options: command.options ?? [],
type: Constants.ApplicationCommandTypes.CHAT_INPUT,
});
}
console.info('Commands loaded!');
});
Note that I used the dynamic import
, as import ... from 'xxx'
can only be used at the top level, and require()
isn't available in ESM. The dynamic import
retunrs an object with a default
property, which is the exported object from the file, which is the reason for the .default
at the end.
client.createCommand
basically registers the command, and accepts an object with the command information. You can read more about it here.
Handling commands
Now, for the command handler! First, create an interactionCreate
event listener:
client.on('interactionCreate', async (i) => {
});
We also need to check if the interaction is a command interaction, and whether it exists or not:
client.on('interactionCreate', async (i) => {
if (i instanceof CommandInteraction) {
if (!client.commands.has(i.data.name)) return i.createMessage('This command does not exist.');
}
});
i instanceof CommandInteraction
basically checks to see if i
is a CommandInteraction
object. If it is, we check if the command exists, and if it doesn't, we send a message saying that the command is not yet implemented. This is unlikely to happen as you aren't likely to register commands that don't exist yet, but in case you do (for certain reasons like testing or as a placeholder), this is a good way to handle it.
Remember the collection we created earlier on? We're gonna use it now:
client.on('interactionCreate', async (i) => {
if (i instanceof CommandInteraction) {
if (!client.commands.has(i.data.name)) return i.createMessage('This command does not exist.');
try {
await client.commands.get(i.data.name).execute(i);
}
catch (error) {
console.error(error);
await i.createMessage('There was an error while executing this command!');
}
}
});
We get the command from the collection and execute it, and if there's an error, we log it and send a message to the user.
Finally, don't forget to connect the client!
// ...
client.connect();
You can now run npm run dev
and test your bot!
Conclusion
That's it! You now have a bot that can handle slash commands. You can add more commands by adding more files under the commands
folder. You can also read more about slash commands and Eris.
Final Code
index.js
:
import Eris, { Constants, Collection, CommandInteraction } from 'eris';
import fs from 'fs';
import console from 'consola';
import * as dotenv from 'dotenv';
dotenv.config();
const client = new Eris(`${process.env.TOKEN}`, {
intents: [
Constants.Intents.guilds,
Constants.Intents.guildMessages,
Constants.Intents.guildMessageReactions,
Constants.Intents.directMessages,
Constants.Intents.directMessageReactions,
],
});
client.on('ready', async () => {
console.info(`Logged in as ${client.user.username}#${client.user.discriminator}`);
console.info('Loading commands...');
client.commands = new Collection();
const commandFiles = fs.readdirSync('./src/commands').filter(file => file.endsWith('.js'));
for (const file of commandFiles) {
const command = (await import(`./commands/${file}`)).default;
client.commands.set(command.name, command);
client.createCommand({
name: command.name,
description: command.description,
options: command.options ?? [],
type: Constants.ApplicationCommandTypes.CHAT_INPUT,
});
}
console.info('Commands loaded!');
});
client.on('error', (err) => {
console.error(err); // or your preferred logger
});
client.on('interactionCreate', async (i) => {
if (i instanceof CommandInteraction) {
if (!client.commands.has(i.data.name)) return i.createMessage('This command does not exist.');
try {
await client.commands.get(i.data.name).execute(i);
}
catch (error) {
console.error(error);
await i.createMessage('There was an error while executing this command!');
}
}
});
client.connect();
commands/ping.js
:
export default {
name: 'ping',
description: 'Pong!',
execute: (i) => {
await i.createMessage('Pong!');
},
};
If you have any errors, you may ask me via Discord (πππΆπ²π»πͺπ΅ ππͺπ·πͺπ»π²πΌ#0340).
Posted on September 11, 2022
Join Our Newsletter. No Spam, Only the good stuff.
Sign up to receive the latest update from our blog.