GameDev News - June 28, 2019
Brian Peek
Posted on June 29, 2019
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Dev/Tools/Tech
- Unity
- Amazon/Lumberyard
- CryEngine
- VR/AR
- Stadia
- Microsoft
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Other
- Localising Your Game: How To Make It Not Suck
- Charting Through Pacing of Uncharted 2. Part 1 - Pacing Principles
- How Rare Automates Testing for AI (and More) in Sea of Thieves (Part 4 of 4)
- Porting Graveyard Keeper to consoles and mobiles
- AMD Releases OCAT 1.5 - FPS Overlay and Perf Measurement Tool
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Industry News
- VR/AR
-
Other
- UK Charts: Crash Team Racing puts the bandicoot back at No.1
- Superdata: PUBG sells 4.7m digital units year-to-date
- Steam ending support for Ubuntu over 32-bit compatibility
- World War Z has topped 700,000 sales on the Epic Games Store
- Just 15% of European gamers are interested in Google Stadia and xCloud
- Microsoft, Sony, and Nintendo: 25% tariff on consoles would cause "disproportionate harm"
- Nexon reportedly no longer for sale due to lack of buyers
- Games/Retro/Misc/Stuff I Think is Interesting
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Brian Peek
Posted on June 29, 2019
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