7 subjects (and GitHub repositories) to become a better Go Developer
Thiago Avelino
Posted on July 11, 2021
With the high adoption of the Go language by developers and large companies, this has led companies to search for engineers with experience in Go.
This can create a lot of pressure of what to study to become a better engineer, this is very personal, it requires planning of what and when to study other subjects (even outside the engineering area).
In this blogpost some topics (with repositories and links) that I think are important to know in order to become an engineer person with even better Go knowledge, follow good practices for writing code, concepts of code structure (usually using design pattern), scalable code and clean code.
Style guide
I can't list only one link (repository) for this topic, I would recommend you to read for these 3 links and bring to your team's day to day life what best fits their reality — remember to use as base the official language documentation and add what makes sense from the other links
A reference for the Go community that covers the fundamentals of writing clean code and discusses concrete refactoring examples specific to Go.
Clean Go Code
Preface: Why Write Clean Code?
This document is a reference for the Go community that aims to help developers write cleaner code. Whether you're working on a personal project or as part of a larger team, writing clean code is an important skill to have. Establishing good paradigms and consistent, accessible standards for writing clean code can help prevent developers from wasting many meaningless hours on trying to understand their own (or others') work.
We don’t read code, we decode it – Peter Seibel
As developers, we're sometimes tempted to write code in a way that's convenient for the time being without regard for best practices; this makes code reviews and testing more difficult. In a sense, we're encoding—and, in doing so, making it more difficult for others to decode our work. But we want our code to be usable, readable, and maintainable. And that requires…
In his book “Clean Architecture: A Craftsman’s Guide to Software Structure and Design” famous author Robert “Uncle Bob” Martin presents an architecture with some important points like testability and independence of frameworks, databases and interfaces.
You may notice it diverges from the structures seen in previous versions. I encourage you to explore the branches for each version to select the structure that appeals to…
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A curated list of awesome Go frameworks, libraries, and software. Inspired by awesome-python.
A collection of awesome Go libraries and resources. This repository contains a list of variety of frameworks, template engines, articles and post, documentations, reactive and functional programming and much more which will increase your resourcefulness and might also help you to choose the tech stack for your next projects.
Project Guideline
This is a complicated subject, there is no standard that will work perfectly for what you are developing, I recommend understanding the concept of project architecture (not only Go) and together with your team understand what works for you, even though there are thousands of books to give you knowledge about the subject I recommend putting your hands in the code and allow you to make mistakes, it is the best way to evolve.
Now that you have read the previous link I will recommend a controversial repository by its name, it is not "Golang standards project layout", but there is a project structure that can help in the development of a new project - understand what makes sense for you (and your team), what doesn't, just ignore it.
This is a basic layout for Go application projects. Note that it's basic in terms of content because it's focusing only on the general layout and not what you have inside. It's also basic because it's very high level and it doesn't go into great details in terms of how you can structure your project even further. For example, it doesn't try to cover the project structure you'd have with something like Clean Architecture.
This is NOT an official standard defined by the core Go dev team. This is a set of common historical and emerging project layout patterns in the Go ecosystem. Some of these patterns are more popular than others. It also has a number of small enhancements along with several supporting…
Thank you so much for reading this post and I hope you find these repositories as useful as I do and will help you to become better go developer. Feel Free to give any suggestions and if you like my work you can follow me on Twitter