Arthur Denner
Posted on April 27, 2020
Our widget tests should give us confidence about how they respond to user interactions - its behavior.
Using the CustomButton
widget from a previous post, we can test if it fires its onPressed
callback when tapped on all platforms.
Testing the behavior
import 'package:flutter/cupertino.dart';
import 'package:flutter/foundation.dart';
import 'package:flutter/material.dart';
import 'package:flutter_test/flutter_test.dart';
import 'path/to/CustomButton.dart';
void main() {
Widget buildApp({VoidCallback onPressed}) {
return MaterialApp(
home: CustomButton(
onPressed: onPressed,
),
);
}
group('CustomButton >', () {
group('behavior >', () {
testWidgets(
'calls onPressed when tapped on iOS',
(tester) async {
debugDefaultTargetPlatformOverride = TargetPlatform.iOS;
final log = <int>[];
final onPressed = () => log.add(0);
await tester.pumpWidget(buildApp(onPressed: onPressed));
await tester.tap(find.byType(CustomButton));
expect(log.length, 1);
await tester.tap(find.byType(CustomButton));
await tester.tap(find.byType(CustomButton));
expect(log.length, 3);
debugDefaultTargetPlatformOverride = null; <-- this is required
},
);
testWidgets(
'calls onPressed when tapped on other platforms',
(tester) async {
final log = <int>[];
final onPressed = () => log.add(0);
await tester.pumpWidget(buildApp(onPressed: onPressed));
await tester.tap(find.byType(CustomButton));
expect(log.length, 1);
await tester.tap(find.byType(CustomButton));
await tester.tap(find.byType(CustomButton));
expect(log.length, 3);
},
);
});
});
}
Using the same approach to override the platform, we can easily verify that our widget behaves properly on all platforms.
Now, if we change our implementation, our tests will assert if the behavior was maintained.
We can change from a CupertinoButton
to a Container
+ GestureDetector
on iOS and our tests will continue to pass because it's the same behavior:
Widget buildCupertinoWidget(BuildContext context) {
return GestureDetector(
onTap: onPressed,
child: Container(
child: Text('Click me'),
),
);
}
But if we remove the GestureDetector, our tests will fail because the widget doesn't behave as before:
Widget buildCupertinoWidget(BuildContext context) {
return Container(
child: Text('Click me'),
);
}
Notes
- We must reset
debugDefaultTargetPlatformOverride
tonull
by the end of every test case, otherwise Flutter will throw an error; - The example here is a bit specific, but you should take the approach and apply to all your widgets.
If you're have any suggestions to improve this example, feel free to share it in the comments.
I hope you enjoyed this post and follow me on any platform for more.
Posted on April 27, 2020
Join Our Newsletter. No Spam, Only the good stuff.
Sign up to receive the latest update from our blog.